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New "Classics"
I was a little disappointed to learn that I don't think it will be that many of them. Of course, if I go back to a small window in the 1970s or 1980s, I won't get too many games from that period as well.
1. War of the Ring - Popular theme? Check. Innovative mechanics? Check. Tight gameplay? Check. Production value? Well, its great but that damn collectors edition makes it look cheap. I think the biggest problem is that is getting on in years and I suspect the license won't be there forever.
2. Battlestar Galactica - I think this is a lock because of its simplicity and core gameplay. It works because the game is really the metagame and hence, it will be hard to improve upon.
3. Twilight Imperium 3 - Its such a big game and ripe for expansions for years to come. It has a couple loose corners and I can see it getting revised at some point and its the sort of game that if TI4 comes out, it might find the back of the closet but overall, its got something for everyone.
4. Descent - Probably the toughest for me to call since I don't really love the game. However, it seems like the current version of the Heroquest, Talisman, and every dungeon crawl ever made. As it stands, its the heaviest and most complex until you cross into RPGs or miniature gaming. If anything, RPGs like D&D4e & WFRP3e are moving closer and closer to its direction but that is another discussion. In that respect, I'm not sure I can see a manufacturer creating a heavier, more rich version of this style of game and so I see it as a touchstone of dungeoncrawls for a while.
Its unsurprising but noteworthy that all four of the games I thought of were FFG games.
I think the current hotness is directed at Chaos in the Old World. In my opinion, its too new to call and I'd consider it in a year or two to see if it stays fresh.
I thought that Nexus Ops, Starcraft, Last Night on Earth, and Betrayal at House on the Hill will still get some play but I've seen the shine taken off all four of those pretty quick. I still have them all and play them but I still play Junta & Age of Renaissance too but I don't consider them classics and standard bearers of AT.
Any other recent games that we'll be discussing on Fortress: Ameritrash 2020/2030 along with Arkham Horror, Fury of Dracula, Cosmic Encounter, etc?
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I think Ghost Stories may be around for a awhile. When you hear people describe a games as being like game B. It a pretty good indication that game B has had some kind of impact or influence. I'm hearing "it's like Ghost Stories." So even if "Ghost Stories" doesn't have the staying power to last another 20 years, it will be remembered for it's influence on subsequent game design.
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- Sagrilarus
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Last Night on Earth Second Edition
Sag.
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It was just brought up on how Last Night on Earth could be tweaked but it goes back to my earlier remarks about TI3. Will it be different enough to be a "new game" or would it be considered the latest interpretation of the old one?
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To some extent I think LNoE's core rule set is relatively solid but could use a couple of improvements. Where they really need a revise is in the scenarios. That may just be a scenario book, but I think more likely a second edition that changes the movement and combat rules to match better written scenarios would be valuable.
Sag.
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You could ask that question of almost any game that's come out in the last 10 years or so, couldn't you? Not just board games either.
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Will it be different enough to be a "new game" or would it be considered the latest interpretation of the old one?
You could ask that question of almost any game that's come out in the last 10 years or so, couldn't you? Not just board games either.
With movies or video games, its plainly a question of sequels and mindlessly derivative design. In boardgames, I think the question is trickier. Outside of expansions, I don't think you have too many sequels. I think the fact that the medium is less expensive to design in, you actually have more innovation. Of course, most games come back to simple mechanics of play a card, move a piece, or roll a die, but their have been a fair number of games in the last 10 years that are "unique".
I think Android is the standard bearer of innovative but even something like Battlestar Galactica is fresh. It's not just rehashed mechanics, there is something distinct in the game. A video game equivalent would be marketed as Shadows of Camelot 2: Electric Boogaloo or BSG: Gin Rummy Quest Game using the exact same mechanics but different art.
In boardgames, TI3 is not often considered alongside TI1 or TI2 and is treated as a different game. Arkham Horror is defined by the new game and I rarely, if ever, hear discussion of the prior game. Fury of Dracula has supporters have both versions. Settlers of Catan or Carcassonne undergo some changes and they are still the same game in any discussion. Barborossa to Berlin 2nd Edition or Command & Colors 2nd Edition are the same game with their earlier editions in any discussion.
Some venerable block wargames like Quebec 1759 or Napoleon get pretty substantial changes and they are the "same" game. Same with Russian Campaign or any other number of wargames.
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No, I understand what you're saying, griffter. I just you could make a pretty good case for TI1, 2, and 3 all being the latest interpretation of Conquest of the Empire.
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In boardgames, TI3 is not often considered alongside TI1 or TI2 and is treated as a different game.
No, I understand what you're saying, griffter. I just you could make a pretty good case for TI1, 2, and 3 all being the latest interpretation of Conquest of the Empire.
I get what you're saying as well. However, I think its limiting to see all "Dudes On a Map" games as the same thing and derivative of one another. Its sort of harkens back to the whole "Seven Basic Plots" for all stories. I'm sure we could come up with a similar theory for games - Man vs. Man, Man vs. Puzzle Game, Man vs. Influence Track, Man vs. Rule 17b3ii (Man vs. Berg?), whatever. It could be refined to AT specifically - Dudes on a Map, Dungeoncrawl, Backstabbing Game, etc.
Conquest of the the Empire is a stereotypical Dudes on a Map game. But so are alot of the other avowed classics of AT - Titan, Shogun, Fortress America, Diplomacy, etc. Build up your armies through minor resource management and smash the other guys at the table. Written like that, everything is just a Risk variant. Somewhere the differences are enough that we refer to it as a "classic" and other times they aren't enough and it gets thrown in the junkpile.
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Sorry for tossing a wrench in your thread. I think your core question is excellent and would like to see it continue to get attention. What are the games coming out now that will be seen as classics twenty years from now?
S.
Thanks for the redirectgion. I've said that I believe it will be War of the Ring, Descent, TI3, & BSG. Uba chimed up with Ghost Stories & Last Night on Earth (though I disagree, I see her argument). What do you think Sag and why?
I've got something like Chaos in the Old World on the fence but I can't make a call on that for a year or so.
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I think Chaos has potential but it's too soon to really call it.
I think Heroscape is going to have some staying power. It does suffer from a similar baby step problem that Descent has in its respective category, but I think that it does a much better job of being an all around great game. Plus the huge amount of figures and rarity of some always helps to hype things up.
Cutthroat Caverns is going to be something that people are still talking about in a long time, though it's going to be more of an underground classic than a Dune or CE.
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