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Got My Holy Grail
- southernman
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- D10
- TOTALLY WiReD
[/i]Tell your family that the Emperor has called you to duty, and that you must transfer to Slidell, LA because of an Ork infestation or something!
Was that with Dune, Fortress America, or The Queen's Gambit ?
Any decent lottery win and I will be over on an AT mini-convention ...
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- Notahandle
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"If you show up on a Tuesday you are guaranteed a game !"
You'll give me a free copy of the game in return for turning up? Sweet!
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- southernman
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BUGGER !Southernman wrote:
You'll give me a free copy of the game in return for turning up? Sweet!"If you show up on a Tuesday you are guaranteed a game !"
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Harkonnen13 wrote:
The IRS bought me my holy grail.
Sorry, but I always feel the need to correct people on this. You bought your holy grail because that was never the IRS's money. You earned it and then allowed the IRS to hold it interest-free. Financially you're better off having them take less and keeping your money in a bank account earning interest.
Heh. It's the internet. Come for the porn and stay for the pedantry.
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Too right. It's a common misconception that Dune is "complicated" or has a long rulebook or is otherwise unwieldy. But I've seen more than one new buyer react with astonishment at just how short the actual rulebook is.DUNE is actually a really easy game...it's easy to teach, easy to play, easy to comprehend...it does take a game or two to realize the potential the powers have working together though.
The game has depth, though, as Michael points out. The rules are simply a framework that allows the players to really push the engine to see how high it will rev. A few years ago, I would have gladly used the word "elegant" to describe what Peter and Jack and the Eon guys produced with that rulebook ... but there's another boardgaming site out there that has just ruined that word forever for me. I'll just say that the entire game rocks like a three-headed dog.
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- Michael Barnes
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- Mountebank
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I've said it many times- those EON guys were so far ahead of the game it's not funny. They were doing some really avant garde, very experimental game designs and really creating a lot of the parameters and concepts that would grow into a larger hobby. Even with all the love for DUNE and COSMIC out there, I still don't think they're fully appreciated as the pioneers and artists that they really were.
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I remember when I got DUNE I looked at the rulebook and thought "that's it?" No Don Greenwood psycho-prose, no "Section 1.2.3B- Place the board in the middle of the table", no extended and possibly over-detailed sections of rules...it's just really simple over all, extremely straightfoward and with all the complexity relegated to subtle machinations and interactions. Pretty appropriate for DUNE, I think.
I've said it many times- those EON guys were so far ahead of the game it's not funny. They were doing some really avant garde, very experimental game designs and really creating a lot of the parameters and concepts that would grow into a larger hobby. Even with all the love for DUNE and COSMIC out there, I still don't think they're fully appreciated as the pioneers and artists that they really were.
I also remember reading a Games Magazine article in the early 80's about how EON came about and how hard it was for them to even pitch the idea of Cosmic Encounter to a regular game company (like MB or Hasbro). Too far out the box for them, it seemed.
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