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Warrior Knights Rules Question
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02 Apr 2010 18:58 #58810
by DeletedUser
Warrior Knights Rules Question was created by DeletedUser
Raised this over at BGG and thought I'd get a F:AT opinion also. Have a five-player game planned for tonight.
"Raze a City" Motion.
Can this motion be refused by a Baron if it targets one of the cities under his control (and thus result in the Baron being banned from The Assembly)?
Or can only motions (and charges and offices) where a Baron is elected be refused?
"Raze a City" Motion.
Can this motion be refused by a Baron if it targets one of the cities under his control (and thus result in the Baron being banned from The Assembly)?
Or can only motions (and charges and offices) where a Baron is elected be refused?
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02 Apr 2010 23:25 #58821
by lj1983
Replied by lj1983 on topic Re: Warrior Knights Rules Question
sorry for the late reply, too late for your game tonight I guess.
the rules state "If the Assembly passes an Agenda that a Baron does not
want to abide by, the Baron may refuse the Assembly
decision in the following manner."
which leads me to believe that the agenda doesn't have to target the baron specifically, its just something he doesn't want to do. Later in the rules it talks about not paying extra taxes and such.
so yeah, i believe he could storm out of the assembly and they wouldn't raze his city. I guess if that same agenda came up again, they could elect his city, he would have to abide by it then.
Not really sure what that agenda is supposed to simulate....I wouldn't be a big fan of a government that decided to burn cities to the ground on a whim.
the rules state "If the Assembly passes an Agenda that a Baron does not
want to abide by, the Baron may refuse the Assembly
decision in the following manner."
which leads me to believe that the agenda doesn't have to target the baron specifically, its just something he doesn't want to do. Later in the rules it talks about not paying extra taxes and such.
so yeah, i believe he could storm out of the assembly and they wouldn't raze his city. I guess if that same agenda came up again, they could elect his city, he would have to abide by it then.
Not really sure what that agenda is supposed to simulate....I wouldn't be a big fan of a government that decided to burn cities to the ground on a whim.
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03 Apr 2010 02:22 #58827
by DeletedUser
Replied by DeletedUser on topic Re: Warrior Knights Rules Question
Thanks for your reply. I'm going to go with a Baron being able to refuse this motion. And I agree, it's a bit of a weird one thematically.
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05 Apr 2010 04:51 #58866
by KingPut
Replied by KingPut on topic Re: Warrior Knights Rules Question
I don't own the game so I can't say for sure but the Barron would be able to storm out of the Assembly to save the city. That's how we played it in the past.
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07 Apr 2010 20:29 #59172
by DeletedUser
Replied by DeletedUser on topic Re: Warrior Knights Rules Question
Here's other one...
At what point can troops be transferred to a Stronghold?
I have seen this discussed in various threads on different forums, but I haven't seen any definitive answers, just suggested houserules.
From what I can tell, the rules as written do not allow for troops to be transferred from a Noble to a Stronghold.
I understand that Mercenaries can be assigned to a Stronghold when purchased, but can troops assigned to a Noble ever be reassigned TO a Stronghold?
How do you guys play it?
At what point can troops be transferred to a Stronghold?
I have seen this discussed in various threads on different forums, but I haven't seen any definitive answers, just suggested houserules.
From what I can tell, the rules as written do not allow for troops to be transferred from a Noble to a Stronghold.
I understand that Mercenaries can be assigned to a Stronghold when purchased, but can troops assigned to a Noble ever be reassigned TO a Stronghold?
How do you guys play it?
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07 Apr 2010 23:02 - 07 Apr 2010 23:03 #59181
by lj1983
Replied by lj1983 on topic Re: Warrior Knights Rules Question
yeah, its kinda funky. as written, troops can never be transferred from a noble to a stronghold, unless you have a noble in the stronghold. In which case, you aren't transferring troops to the stronghold, but to the noble.
Still, we don't sweat the troop movement much. as long as troops only activate once I feel it doesn't matter. So, I'll let troops transfer wherever between two nobles (or a stronghold) if both have already activated. Its the transfer from an activated to an unactivated noble that's tricky.
since strongholds never move or attack, I don't worry too much about it. The key being that troops don't get to "double move" or anything.
Still, we don't sweat the troop movement much. as long as troops only activate once I feel it doesn't matter. So, I'll let troops transfer wherever between two nobles (or a stronghold) if both have already activated. Its the transfer from an activated to an unactivated noble that's tricky.
since strongholds never move or attack, I don't worry too much about it. The key being that troops don't get to "double move" or anything.
Last edit: 07 Apr 2010 23:03 by lj1983.
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07 Apr 2010 23:37 #59183
by DeletedUser
Replied by DeletedUser on topic Re: Warrior Knights Rules Question
Allowing the transfer of troops from a Noble to the Stronghold at the end of the Upkeep phase - provided the Noble is in the same hex as the Stronghold - seems to be a popular house-rule and one that makes sense to me.
However, I prefer to play the rules to any game "as written" because one or two members in my group are experts at twisting meanings and finding loopholes. And I'm worried that stretching a rule here and there will open a can of worms somewhere else.
I get what you're saying about the double-move though, and it would make a good guideline for adjudicating any movement disputes as a last resort.
I have just posted the same question on the FFG Warrior Knights message board. With any luck, I might get an official ruling.
However, I prefer to play the rules to any game "as written" because one or two members in my group are experts at twisting meanings and finding loopholes. And I'm worried that stretching a rule here and there will open a can of worms somewhere else.
I get what you're saying about the double-move though, and it would make a good guideline for adjudicating any movement disputes as a last resort.
I have just posted the same question on the FFG Warrior Knights message board. With any luck, I might get an official ruling.
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