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Classics that Disappointed Me
Titan, Tales of the Arabian Nights, Star Wars Queen's Gambit. I tried all three of these games over the past year, and I have not felt the desire for more play time. TotAN was fun, but even though it was fun, we all felt like we would rather just be RPGing. We all felt like we were just wandering aimlessly around. Titan showed a lot of promise, and I especially loved the zooming in during battles but the strategic part of the game was too abstract. The recruiting and the movement made no sense, and the learning curve is just too high. Queen's Gambit felt like a really dumbed down War of the Ring. Reminded me of Battleball in simplicity, and not in a good way.
Space Hulk, Cosmic Encounter. These games I liked at first, but with more plays they proved too simple for me. I still like playing them, but they aren't what I was hoping for. Too much hype on the internets. I thought they were going to be awesome awesome games, but they turned out to be just ok.
Dune -- This is one reprint I am VERY excited for. I like how alliances are not easily made/broken unlike in Cosmic Encounter. This game is fantastic. I wish I could find a cheap English copy over on this side of the world.
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Dune -- This is one reprint I am VERY excited for. I like how alliances are not easily made/broken unlike in Cosmic Encounter. This game is fantastic. I wish I could find a cheap English copy over on this side of the world.
Where is "this side of the world"? 'Cause all these games that people are excited about getting reprinted because they're out-of-print and too expensive - with some rare exceptions (Full Metal Planete), they cost just as much on eBay as brand-new games today do; I got Dune for $60, which is probably how much the FFG one will be, and I just sold a complete non-smoky Dungeonquest for $30-something, which is less than the FFG version will be. Just bite the bullet and pay the extra $10 more, MAX, than the FFG reprint will cost.
As to the point of the thread: I completely disagree, but that's because I love that simplicity of the older games, lets us interact with each other instead of the game.
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As for Dune - make a cheap paper copy and try it. If you like it, make a proper one, it's a game I can't get enough of, we play every Monday and still enjoy it.
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The classic that was disappointing for me was Magic Realm. There seems to be plenty of vocal fans of that (and DQ) around but the magic eluded me. I haven't completely given up on it yet though. It's a wierd game in good and bad ways. Maybe I'm missing something and it will click one day and I'll decide it's brilliant. Or maybe I should just place the attention chit in my asshole instead. That's the kind of facial expression I had during my last game.
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- Mr Skeletor
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Diplomacy. Fucking hated this game. Seemed more like a debating exercise than an actual game. That being said I was at a Diplomacy championship a little while ago and it did make dip look more fun.
Cosmic Encounter. Only played FFGs version. I really like it.
Dune. I just don't get this game. At all. Maybe I'd like it more if I were a fan of the books. Will try the FFG edition, but not exactly hanging for it.
Dungeon Quest. Great fun but way over rated. It's similar to talisman for me, great to kick back and shoot the shit over but there isn't much game there. In fact quite a few of the mechanics are a little dumb. I wont be too upset if the reprint gives it a big overhaul.
Titan. Meh. Only game I know where the digital version is better than the board one. Far too long a game, and while the concept is good the mainboard play is dull and the game lacks tension for much of it.
Tales of Arabian Nights: Was so close to buying the reprint of this. Then I played it. Yuk! Worst adventure game ever.
Space Hulk. This was the game I always wanted. And then I got it. And now I find I'm a bit bored with it. The mechanics are brilliant but for me it needs more variety, it gets very samey after a while. I'd rather pull dune or space crusade out these days, and that surprises me.
Fury of Drac: Love it, but I like the reprint more as the chase feels better.
Magic Realm. Never played, might get a print and play copy soon so i'll try it then.
Overall I'm definitly a modern gamer.
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It's like Miami Vice. I lived and breathed the love of Miami Vice when I was a teen, and shoot if I could have bought a pastel shouldered suit, I would've sported it through out HS. But I watch it today, and man, did it not hold up very well. The acting is cheesy, the stories are absurd, and the style...well not much left of that.
So reprints of these games don't really excite me that often.
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I think I'm going to start trying to print Magic Realm. I'm still looking for that perfect adventure game.
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- metalface13
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I think I'm going to start trying to print Magic Realm. I'm still looking for that perfect adventure game.
I'm always thinking about adventure games, too. What would make the perfect adventure game for you?
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Talisman was just random. Nothing I did seemed to matter, so I just wandered around rolling dice until I was eliminated. I won't play again.
I really want to like Magic Realm, but the rules that I downloaded are just the perfect cure for insomnia. Every time I read them, I end up taking a nap. I understand that some people are easily flustered by bad die rolls, but Magic Realm replaces dice with an extremely convoluted and deterministic combat system. Likewise, the setup is very convoluted and could have been easily streamlined by replacing it with a deck of encounters and treasures, or even just a chit cup or some CRTs.
I haven't played Titan or TotAN yet, and I probably won't, because there are elements that ruin each game for me. Titan seems like a clumsy and sluggish forerunner to Magic, and the abstract main board is a colorful insult to my eyes. Tales of the Arabian Nights seems to be nothing but random encounters, leaving the player to string together the random events into a semblance of a story. There aren't any meaningful decisions to make or any real strategy to follow.
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The perfect adventure game. Hmm. Somewhere in between of MEQ, Descent and Arkham Horror I bet.
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- metalface13
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I guess a Quest tree for each hero would probably be good. Each hero has a main quest, and it's going to be a bit like a choose your own adventure game in that every quest you have gives you different choices on what to do, and that results in changing the path on the Quest tree, with permanent effects on the character as the game progresses.
Something like that anyway.
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