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Love at Second Sight
The original game board is a street map, so moving around is totally intuitive. FFG's board is really very abstract until you get used to it. I kept asking, "Where are the streets?" and the guy teaching would say that the blocks titled Downtown, or whatever, were the streets. I'd say, "Those aren't streets, those are squares."
I kept trying to move on the streets that are faintly depicted on the background image of the board. In the original, most of the game is plotting an efficient route from point A to point B, so that you avoid the huge numbers of monsters roaming the streets. You have a lot of options, because the streets are mostly laid out in a grid, so can go around the block, or down a different street to get where you need to go. You also never want to end your turn in the street, because monsters WILL land on you and just KILL you. Going into buildings to avoid monsters pretty much sucks too, but sucks less than being killed by a monster. Also, characters just die. No auto healing at the hospital. If your character lasts longer than 14 minutes, you're doing well.
So anyway, the FFG version was just familiar enough, and different enough to confuse the hell out of me.
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Middle-Earth Quest
The second of those has made me truly consider my own hubris...like, I always could just *know* if something was worth my time after a single play-through...like I'd played enough games to just make snap judgments like that.
Some games take study, and getting past that first clumsy play.
Starcraft...I still hate the ending, but like Mitch Hedberg said, "The beginning and the middle are amazing."
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kookoobah wrote:
Tide of Iron grew on me. It felt very clunky and slow, but these days it's a refreshing change from all the games we play.
I just got that same feeling from ToI last night. Last night's game was very good in spite of being about nine months worth of rusty on the rules. There's more to it than I initially gave it credit for.
S.
I still say that ToI is the best FFG product from that time.
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A few months after I bought Arkham Horror, I came across an image of the underlying image of the FFG board, just the streets and buildings in darkness. And suddenly I recognized that the image was a faithful re-creation of the detailed town map from the excellent Arkham Unveiled supplement for Call of Cthulhu. Suddenly, I liked the FFG board. But I don't like the daylight version from all the subsequent printings. That sepia tone was great for Dunwich, gave everything an appropriately dirty and rural look. but I prefer nighttime for Arkham.
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Suddenly, I liked the FFG board. But I don't like the daylight version from all the subsequent printings. That sepia tone was great for Dunwich, gave everything an appropriately dirty and rural look. but I prefer nighttime for Arkham.
I'm not crazy about the sepia tone either. Since getting my copy (the daylight version) I've discovered that there is significant variation in the background colors/contrast of the nighttime boards. A different friend has a copy where the night background is perfect. Now I'm jealous. I want his board.
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- Space Ghost
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- fastkmeans
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My use to be too long but now I love them list:
Arkham Horror
Ti3
Hannibal
Doom
Risk
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Snow Tails - The big mistake is that everyone plays their first game of Snow Tails on a completely bland, obstruction-free board. That's just wrong. You need tree tiles, the leap of death, and sharp curves - as well as a full complement of players - for the real fun to begin.
Most wargames - I tried block games, CDG, etc. before I was really into the genre, so I thought they were all just OK. I gave them a second chance when my interest in wargames was re-piqued, and I then discovered their sweet, sweet awesomeness.
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Most wargames - I tried block games, CDG, etc. before I was really into the genre, so I thought they were all just OK. Then I gave them a second chance when my interest in wargames was re-piqued, and I then discovered their sweet, sweet awesomeness.
One of these days I'll try Napoleons Triumph with the dice expansion and than it might be love at second sight.
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One of these days I'll try Napoleons Triumph with the dice expansion and than it might be love at second sight.
Is this where you get to chuck a metal die at your opponent for each morale point that he loses in the game? I'm all over that.
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