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Historical Non-Wargames?
- Count Orlok
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Does Republic of Rome fill this concept? How in depth is it?
I once had a long discussion with a friend about trying to craft a game about running a Kingdom with a semi-cooperative/semi-competitive nature. Each player would assume a different interest group in the kingdom, and each player would compete for political control of the kingdom and their specific interest group (be it nobles, clergy, etc). I had envisioned France as particularly interesting, as any player working as the King would work towards establishing an absolutist monarchy while the others would work as the Estates general or outside political forces (England, Italy, Austria, etc)
What I'm curious about is having a wargame without being exclusively about war?
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- Sagrilarus
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- Pull the Goalie
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To some extent economic simulations like Imperial or the 18xx games fit your bill, but I think you're more interested in political machinations. Somewhere between Diplomacy and Twilight Struggle is a nice niche waiting to be filled.
Sag.
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Kremlin was what I was thinking too, but more historical.
That would be the Kremlin: Revolution expansion plus some of the variants published in The General [e.g., 12th Party Congress and 1953 Destalinization], which someone is offering up in trade right now, along with the base game, at TOS for, you guessed it, Agricola. It's a pretty good deal if you could bear to part with your copy of Agricola...]
One that's rooted in war but isn't a game of (or really about) warfare is Civ designer Francis Tresham's "Revolution: The Dutch Revolt 1568-1648." It's sort of "Civ Meets Here I Stand in Holland." [It's not a CDG though; it's much closer to Civ in style; and if you're remotely interested, it's worth picking up since Phalanx likely won't reprint it]
Heading off into Euroland for a moment, do either Die Macher or Liberte come anywhere close to that sort of thing? I've not played either [though I recently had someone send Liberte along to me], so I have no idea if they have any connection with their alleged themes or if they're just plain ol' cube pushers...
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- southernman
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- TOTALLY WiReD
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Two PC games I have are Patrician 2 (or 3) which is about merchant traders in northern and western european ports around the 16th/17the centuries, and Europa Universalis 3 which is a giant civilisation based game over the whole world which Barnes has played a lot but I haven't made any inroads in yet. But I there is a boardgame from the late 90's called the same, Europa Universalis, which sounds like it does the same and takes forever.
There is also a PBEM game by Flying Buffal called Feudal Lords which deals with fifedoms competing against each other, and where you can (from memory) become an overlord of other fifedoms (players) in the game but your vassals also get VPs if you win ... I think, I never played it - just read the rules, I consider commercial PBEM just too expensive ($5+ a turn) in todays age ... anyway, here's a link Feudal Lords @ FBI .
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- Matt Thrower
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What's your opinion of Patrician? I'm asking specifically about single-player.
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no warfare apart from the conquest of the Aztek and Inca EMpires (but actually quite good, since it requires that you first gain some local allies)
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- Count Orlok
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I've never tried any of the 18XX games, but thought they were interesting looking. I've played a few rail games with my father growing up (Empire builder, crayon games, etc.) but never anything as in depth as the 18XX games. How do they play? Are they abstracted? Interesting? Competitive? How well do they function as simulations.
I really enjoyed the concept of 7 Ages (the civ-proper game; fuck civ-lights!) but the design was pretty muddled and came across as sloppy and inconsistent. I think a similar civilization game would work quite well, especially one modeling the rise and fall of civilizations. I always hated computer civ because of the eternal civilizations it produced (Americans in the bronze age? Romans industrializing? Bullshit!) as well as its abstractions. 7 ages was very well fleshed out when it came to individual societies, but failed on so many different ways to make it nearly unplayable.
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