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Advice needed - ASL or SL?
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I haven't played ASL, only SL. To me this was all I expected out of a complex, tactical WWII game. The advantages of SL are that you get a complete game in one box and that it is pretty cheap. Still, I bought the game before the Starter Kits were out, and ASL is both expensive (you need rules and module/s, the latter of which are often out of print) and tough to start with, since the rules weren't meant to suit beginners. It was assumed they had already played SL. These disadvantages were taken care of with the Starter Kits though.
ASL and SL are similar of course, but there are significant differences. For example vehicle combat is different. The whole system is more detailed (advanced) in general, too. However, even if the Starter Kits simplify the entry into the system, you really need regular opponents to get the most out of the game. I haven't played SL in two years and I would probably have to read/learn major parts of the rules again.
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I started with the Starter Kit and found that last statement to be patently false. I personally think the rules in the Starter Kits were a sign from MMP that they really don't want new players to play ASL.Still, I bought the game before the Starter Kits were out, and ASL is both expensive (you need rules and module/s, the latter of which are often out of print) and tough to start with, since the rules weren't meant to suit beginners. It was assumed they had already played SL. These disadvantages were taken care of with the Starter Kits though.
I even had access to a real ASL player and he pointed out quite a few things from ASLSK #2 that you were required to know to play even the most basic scenario and yet weren't in the book. He said the ASLSK rules were total crap and taught us how to really play. The best part was that my opponent also learned the rules from the ASLSK rulebook and we both showed up to play with a different understanding of how the game worked, and both of our opinions differed greatly from how the game is actually played.
Fuck MMP.
If you haven't tried CC:E, try that. It's actually FUN.
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SL's only real advantages are that it's cheap, and much easier to learn. The whole reason ASL was designed was to clean up the mess SL had become after the expasions. Even so, there's a random scenario generator in the SL rules, and you should be able to get many hours of fun out of the game.
ASL is expensive, hard to learn, and if you want to get a specific module or expansion, there's a whole labrynth of prerequisites you have to navigate and aquire to be able to play it. Be prepared to devote a lot of time not only to learning the rules, but also being able to play even remotely competently. On the other hand, ASL is probably the most flavorful, cinematic WWII game ever.
I would say go with ASL, but they're both fine games.
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- Michael Barnes
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Honestly though, I'd much rather play CONFLICT OF HEROES. It's more playable, exciting, and immediate. I'm not really sure that the level of detail that ASL provides is worth the work in the long run unless you're just really into WWII. I'm into WWII on a CALL OF DUTY level. Meaning, I don't care about which tanks had Porsche turrets and which had the Henckel ones, I just care that the tanks are there. In fact, I can't even believe I know that there's a difference between the two kinds of tanks.
I'd actually advise you to steer away from SQUAD LEADER though. I think it's more complex than the ASL starter kits, but if I recall correctly it had kind of a neat RPG-ish element that none of these games have.
CC:E was also brought up, that's worth pursuing if you haven't already.
And UP FRONT is better than any game discussed so far in this thread. But it's sort of an avant garde take on the subject matter.
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Also, the guy who designed ASL has said he considers it the ultimate wargame. Now, if only you could get a copy for less than a gajillion dollars.
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-Will
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In fact, I can't even believe I know that there's a difference between the two kinds of tanks.
I find myself thinking this sort of thing about so much in my life...
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How many times during the game does it happen that you are stuck with shitty cards with absolutely no chance to do something reasonable?
Too many to count. If you're prone to frustration over things like this, you'll want stay far away from the CC series. I like the game, but at that level of abstraction, and at a 2-hour play time, the "hey, in real life you don't have control" refrain doesn't really work for me.
A good way to get the feel for SL and ASL without spending much money is to try Valor & Victory. It's a print n' play game that takes those games and strips them down to their basic skeletal structures. Just print enough counters to play a scenario or two, and see what you think.
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Thanks for the tip, I will check it out. And I guess I will stay away from CC:E as I wanna good tactical combat game not a watered down card driven chaos. But damn, does that game look good!
If that's the case you might want to check out Chad Jensen's new game Fighting Formations. It looks like it has tanks and WW2 tactical combat without the chard chaos of the Combat Commander series. It just went up for pre-order on the GMT site not too long ago.
www.gmtgames.com/p-279-fighting-formatio...fantry-division.aspx
-Will
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Other than that I can't really recommend anything. CONFLICT OF HEROES is nice, but rather simple. CC:E is too random for my tastes. I hadn't heard the best things about PANZER GRENADIER either. LOCK'N'LOAD and ATS might be options, but I have not played these.
Bulwyf wrote:
Hmm, war game designers seem to really run out of applicable names for their games. First CONFLICT HEROES and now this GROSSDEUTSCHLAND INFANTRY DIVISION. I will stay clear of this system until a different unit is portrayed. The US 101st airborne should have been a natural choice.If that's the case you might want to check out Chad Jensen's new game Fighting Formations. It looks like it has tanks and WW2 tactical combat without the chard chaos of the Combat Commander series. It just went up for pre-order on the GMT site not too long ago.
www.gmtgames.com/p-279-fighting-formatio...fantry-division.aspx
-Will
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