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Solving the 'math' of popular Euros like Agricola
- Michael Barnes
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I understand that there are mathematical foundations in some game designs, and a lot of Eurogames in particular might as well be the kinds of RoI calculations I have to stick in proposals all day long. And not surprisingly, I hate those kinds of games.
But yeah, even in something like ACQUIRE I play by intuition and gut, not by running the numbers.
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- Space Ghost
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Someone called Last Night on Earth a ridiculous game. I was curious about that one cuz I had heard it was the best Zombie boardgame out there (I've tried Zombies and wanted to pull my eyes out after the 2nd hour). Do people here like Last Night on Earth?
Oops...sorry for the misunderstanding. I meant that trying to optimize a turn in Last Night on Earth is ridiculous. I really like the game itself...you can immerse yourself in B-movie zombie greatness; it is my favorite zombie game. If you bring math into it, the fun quickly leaves the room.
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- ChristopherMD
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Someone called Last Night on Earth a ridiculous game. I was curious about that one cuz I had heard it was the best Zombie boardgame out there (I've tried Zombies and wanted to pull my eyes out after the 2nd hour). Do people here like Last Night on Earth?
Last Night on Earth
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Exactly. As one moves from Euros to AT, we kind of slide down the optimization to applied statistics (i.e., risk management) scale. Pure open information games leave themselves open to optimization, while a game like Last Night on Earth is ridiculous. Each addition of an AT element reduces the optimization ability of a regular human.
Very good post. Definitely how I would distinguish the two. I fucking hate that most eurogamers don't appreciate risk management as a legitimate skill to be tested. I vastly prefer testing risk management to optimization problems.
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However, because you usually want to move a unit to some defined place and then calculate if it can reach there, or because a shitty dice roll can botch every attack no matter how well prepared it was, war games feel less analytical than euros, which often don't have any random stuff happening during the game and in which you can clearly determine what outcome your turn one action will have on your seventeenth game turn.
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You know what's funny? Even in really math-y games like POWER GRID I never crunch numbers unless they're just obvious- "If I buy that coal, I won't have enough money to build a station", that kind of stuff.
I do the same thing. Probably why I rarely win at Power Grid, though I do pretty well up until the last couple turns.
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Oh but they say that Euros are risk management. I mean you run the risk that such and such a person is going to take the wood as you need it. Or he's going to grab that fucking favor spot or whatever. So you try to mitigate risks. Problem is that there isn't much you can do to mitigate that risk. You just have to do something else.Space Ghost wrote:
Exactly. As one moves from Euros to AT, we kind of slide down the optimization to applied statistics (i.e., risk management) scale. Pure open information games leave themselves open to optimization, while a game like Last Night on Earth is ridiculous. Each addition of an AT element reduces the optimization ability of a regular human.
Very good post. Definitely how I would distinguish the two. I fucking hate that most eurogamers don't appreciate risk management as a legitimate skill to be tested. I vastly prefer testing risk management to optimization problems.
Whereas in AT or a wargame, you can have the most perfect plan that gets foiled because you're guns jammed or whatever....(You botched your rolls).
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In many of the Euro games, you can avert the risk by taken the first player next turn or something. There's not alot you can do about bad die rolls. Although you can reduce that risk by moving to an advantageous position.
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I haven't read the actual solution, nor would I want to. Connect 4 remains one of my all time favorite games, "solved" or unsolved.
Of course Connect 4 isn't a Euro anyways.
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Pretty sneaky, sis....From what I've read the game Connect 4 has been solved. However, if you add an additional row to the "board" that arrangment has not been solved.
I haven't read the actual solution, nor would I want to. Connect 4 remains one of my all time favorite games, "solved" or unsolved.
Of course Connect 4 isn't a Euro anyways.
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