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What is your favourite eurogame?
- san il defanso
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Citadels - In its original form it can get a little long, but man, this game feels really nasty in a way that games just don't go for in 2021. I have always appreciated how it tends to punish the optimum play, instead forcing you to pick something that no one else suspects, more than what will be directly beneficial.
For Sale - The idea of a "filler" game has long been derided here, but For Sale really is such a tight little fifteen-minute design that I really feel like it's the ultimate filler. I love how the two halves of the game come together into a whole, using a auction to set up a fun double-guessing game. I've been playing this one for years, and it's still enjoyable.
I'm The Boss - Thanks to the benificence of Gary Sax, I realized just what I wanted in a negotiation game. Negotiation is not much fun for me, because it often rewards a more Machiavellian mind than I have. But I'm The Boss lets the weaker negotiator use the blunt instrument of out-of-turn cardplay, making it feel a little like a game of Intrigue bred with Cosmic Encounter. I just love it.
Manila - One of the last big out-of-print games in the US, though I think it still makes it in as an import. The gambling part is fun, but then I always enjoy that sort of thing. The part that really fascinates me is the auction for harbor-master, a position so powerful that it's almost worth any price you can pay. That makes the whole game feel more tense and high-stakes.
There are a bunch of others I mention every time a thread like this comes up: Agricola, Ra, Tigris & Euphrates, Power Grid, Argent: the Consortium, El Grande, etc.
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- Jackwraith
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san il defanso wrote: For Sale - The idea of a "filler" game has long been derided here, but For Sale really is such a tight little fifteen-minute design that I really feel like it's the ultimate filler. I love how the two halves of the game come together into a whole, using a auction to set up a fun double-guessing game. I've been playing this one for years, and it's still enjoyable.
Second vote for For Sale! I think it's brilliant for as simple as it is. Getting two very different auction games in one deck of cards is really slick (just like a good realtor! "Now, Marge: There's the truth [frowns] and the truth! [smiles]) I was introduced to it a couple years ago at my friend's home-based game "convention" that he holds every year and have been meaning to trade my way into a copy.
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If it is any consolation, the Z-Man Big Box edition that was selling on Amazon had really crappy component quality. Like so bad, it impacted game play. That was another reason I wasn't keen on buying it.
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- san il defanso
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- Sagrilarus
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san il defanso wrote: I haven't played Caylus in years, but my 2-3 games of it were pretty fun. I'm sure the people I was playing with helped a lot, I had a good group for that kind of game at that point in my life. That game might be the most Euro Euro that ever Euro'd.
So Caylus is weird for me. When we first played it we mis-read the rules in such a way that money was extremely scarce, and you really had to grind to make things work. It was a killer challenge to succeed. We were heads down on it and there was some deep brain shit going on. It was the most intense euro we had ever played.
Then we re-read the rules, fixed our mistake and the game became too easy. It ruined it for us!
A year later when we cracked it back out again we tried to remember what we had been doing wrong and were never able to reproduce it. So it kind of feels like a game we gave away and haven't been able to repurchase.
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- Sagrilarus
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Jackwraith wrote:
san il defanso wrote: For Sale - The idea of a "filler" game has long been derided here, but For Sale really is such a tight little fifteen-minute design that I really feel like it's the ultimate filler. I love how the two halves of the game come together into a whole, using a auction to set up a fun double-guessing game. I've been playing this one for years, and it's still enjoyable.
Second vote for For Sale! I think it's brilliant for as simple as it is. Getting two very different auction games in one deck of cards is really slick (just like a good realtor! "Now, Marge: There's the truth [frowns] and the truth! [smiles]) I was introduced to it a couple years ago at my friend's home-based game "convention" that he holds every year and have been meaning to trade my way into a copy.
I like No Thanks a little more.
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- san il defanso
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Tigris is great.
Railways too.
Konig von Siam/The King Is Dead is terrific - if you are pining for some El Grande in a small tight package its worth a look.
Not mentioned yet are those other Kramer/Kiesling area control games, Tikal, Mexica - great stuff.
As for the newer style heavy euros, not so much my bag but we do play Agricola and Carson City and I enjoy those. Those are pretty old now though themselves!
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- southernman
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Love Power Grid (probably because I'm an ex-power engineer , but I do like the building and market and powering up - feels more like a sim), quite happy to play most medium depth Railway games (18xx series is a bit too heavy but I will participate now and then) so Railways of the World is also a fave.
I like the early 'German' games that came first before the mechanics-heavy,points-salad euros really started to arrive so will happily play Puerto Rico when it's offered, own a copy of the original German Citadels and that is always a bit of fun, liked El Grande and Liberte in the day but not sure I'd play either now (would probably fill a seat without frowning if either came to the table though, to get brownie points toward one of my games getting accepted ).
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Terraforming Mars turned out to be one of my wife's favorite games, and I like it.
As mentioned above, El Grande is awesome, but IMO it has to have five and only five players.
Railroad Tycoon/Railways of the World.
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Konig von Siam reminded me of another game which I absolutely adore and may edge out Modern Art as my number two in retrospect - Condottiere. That game is so damn good.
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