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Thebes made my short list!
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Since "Raiders of the Lost Ark" is my favorite movie and the fact that I will be front row next week for the latest installment of the Indy series was enough for me to at least give this game a chance.
Taking a Zeppelin to beat my opponent to a dig site and getting back in time to do an expo was quite thrilling.
The dig wheel seemed a little to "Old school and slide rule" and no doubt puts a gleam in Clearclaw's eye but at least I found some common ground with Prof. Euro. I will give this a go anytime along with RA, Attila, Carc the City and Settlers
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The digging mechanic, which is really kind of a lottery draw, is tons of fun and there's nothing better than seeing someone waste their entire dig to pull up nothing but dirt. The time thing is cool and the concept could be used in other game designs for some interesting effects. I like the nods to theme, how you can get points by giving lectures, the gathering information idea, etc.
I sold mine because I still didn't think it had the longevity or replayabilty a game in the Barnes Collection needs, but if I'm over at somebody's house and they bring it out, I have no compunction about playing it.
What the game REALLY needs is more interaction. Like the ability to sabotage another player's dig by dropping a scorpion, cave-in, or Mummy chit into the bag before they start digging. Something to give it a little more friction. Otherwise, it's really just kind of a race.
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What the game REALLY needs is more interaction. Like the ability to sabotage another player's dig by dropping a scorpion, cave-in, or Mummy chit into the bag before they start digging. Something to give it a little more friction. Otherwise, it's really just kind of a race.
Those are great ideas! I was thinking along those same lines about adding in the "King Tut Curse"
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The dig wheel seemed a little to "Old school and slide rule" and no doubt puts a gleam in Clearclaw's eye
I heard that Clearclaw plays Thebes without the bags. No hidden information for him!
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heard that Clearclaw plays Thebes without the bags. No hidden information for him!
HA!!!!!!!!!
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Thebes isn't something that's ever really been on my radar. It looks okay, maybe I'll check it out someday based on Steve's recommendation.
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For a euro it's got lots of theme, but it's true there's not much interaction... but it's ok. And the digging mechanics is quite fun (except when it's you that draws nothing but dirt
-Jorge
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This is a Home Made Expansion but it would be great if Queen would come out with this. Overall, I think Thebes is a pretty nice game. It looks great and its pretty fun to play. However, I'd like to make Thebes a great game so I come up with some big changes to the rules. The Indiana Jones and Temple of Thebes is a much more cutthroat game so it's not for the faint at heart. However, the cutthroat nature will add to theme and make the game more interactive among players.
Change #1. Change 2 sands chits to disaster chits:
Greeks
1. Temple of Doom - Chased by the Giant Ball Lose 4 weeks
2. Appease the gods lose 1 item
Cretans
1. Lost in the Minotaur Labyrinth lose 4 weeks
2. Poseidon Adventure lose 2 weeks
Palestinians
1. Lost in the desert 40 days and 40 nights - lose 6 weeks
2. Horn of Joshua make an other player lose 2 weeks
Macedonians
1. I hate snakes Get bitten by snakes lose 6 weeks
2. Alexander's secret gain 2 additional pulls anywhere now
Egyptians
1. Curse of the Mummy. You may never enter Egypt again
2. Riddle of the Sphinx. Lose any item tile or card
When a player picks a bad chit they have a choice of losing the 2 - 6 weeks or getting the curse or they can have the disaster happen to their graduate student or shove worker. If the disaster happens to the student or shove that card is lost for the game. Just like in real life most professors will be willing to throw out the graduate student or worker to save their research. If you don't have student or shove you must take the disaster.
The bad tile will happen to the player at the end of a complete excavation so that they will be able to keep any good artifact they find during that trip. Bad tiles are kept with the player and not put back in the bag. If a player picks two bad tiles in the same pull they can disregard one and put it back into the bag for the next player to pick.
Change #2. You're a fraud rule
Once a game if you are on the same space as a player who has more lectures than you, you can challenge them to a debate. Call that player a fraud or something even nastier. Then count up your total number knowledge points and if you have more than they do you can steal one lecture from them. This action takes 1 week. You can only do this once but the same player can be called a fraud or nastier name multiple times.
Change #3. Steal an item
Once a game if you are on the same space as a player you can send a graduate student or shove to steal an item or card from an opposing player. If you decide to steal an artifact it will be random artifact from one location. You do not lose any weeks for doing this action but you do lose the grad student or shove. The opposing player can use a shove or grad student to protect the item. In this case they lose the shove or grad student.
Change #4. Pulling sand
The first sand tile you pull is removed from the game. All other sand is placed back in the bag.
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