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Talk about whatever you like related to games that doesn't fit anywhere else.
Murder City on Tanga
- Stephen Avery
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25 Nov 2008 10:59 #14319
by Stephen Avery
Murder City on Tanga was created by Stephen Avery
If you've not tried this game, I reccomend it. I've played thrice and had a great time. However it is definately player dependent.
Each turn you try to collect and play the correct set of clue/evidence cards. You play them face down to your cases and may bluff by playing incorrect cards. When you present your cases the ohter players may attmpt to call you bluff or back you. You also draw (and may play)cards that hinder theo ther players. The whole thing has a cool cyberpunk feel. The game encourages people to weave a story when you present the cases. Unfortunately with the wrong group it can be dry cardplay.
Steve"MurderCity"Avery
Each turn you try to collect and play the correct set of clue/evidence cards. You play them face down to your cases and may bluff by playing incorrect cards. When you present your cases the ohter players may attmpt to call you bluff or back you. You also draw (and may play)cards that hinder theo ther players. The whole thing has a cool cyberpunk feel. The game encourages people to weave a story when you present the cases. Unfortunately with the wrong group it can be dry cardplay.
Steve"MurderCity"Avery
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25 Nov 2008 11:40 #14322
by ubarose
Replied by ubarose on topic Re:Murder City on Tanga
All the descriptions for Murder City focus on the bluffing and story telling. They fail to mention that a huge part of this game is trading.
In Murder City you win by having the most money (credits) at the end of three rounds. The primary way to earn money is by trying cases. To try a case you roll dice - the higher the die roll the more money you get. The number of dice you get to roll is determined by adding up all of the following.
1. You can play up to three investigation cards on a case. Each card indicates a number of dice.
2. Each player has a special ability which allows them to add one die to cases that use their special ability.
3. If someone endorses your case you get to add one additional die to your roll, in return the Endorser gets 2 credits.
Each game round has an Investigation phase, during which, in addition to other actions, you can trade almost anything. So a mahor part of the game is trying to trade for Murder Cases that use your special ability, investigation cards with high dice numbers, and negotiate for endorsements (via trades, bribes and promises). This part of the game feels a lot like the trading in Settlers, and a bit like trying to get allies in Cosmic Encounter.
The game also has "Legwork" cards, which are like spells or flares, that let you screw with with other people. So it has a little take that as well.
I think that this game flopped because the description made it seem like a RPGish adventure game, so people buying it were disappointed when it wasn't anything like that. Another big problem with Murder City is that it has the most disfunctional graphic design of any game ever.
In Murder City you win by having the most money (credits) at the end of three rounds. The primary way to earn money is by trying cases. To try a case you roll dice - the higher the die roll the more money you get. The number of dice you get to roll is determined by adding up all of the following.
1. You can play up to three investigation cards on a case. Each card indicates a number of dice.
2. Each player has a special ability which allows them to add one die to cases that use their special ability.
3. If someone endorses your case you get to add one additional die to your roll, in return the Endorser gets 2 credits.
Each game round has an Investigation phase, during which, in addition to other actions, you can trade almost anything. So a mahor part of the game is trying to trade for Murder Cases that use your special ability, investigation cards with high dice numbers, and negotiate for endorsements (via trades, bribes and promises). This part of the game feels a lot like the trading in Settlers, and a bit like trying to get allies in Cosmic Encounter.
The game also has "Legwork" cards, which are like spells or flares, that let you screw with with other people. So it has a little take that as well.
I think that this game flopped because the description made it seem like a RPGish adventure game, so people buying it were disappointed when it wasn't anything like that. Another big problem with Murder City is that it has the most disfunctional graphic design of any game ever.
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- Stephen Avery
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25 Nov 2008 12:29 #14330
by Stephen Avery
Replied by Stephen Avery on topic Re:Murder City on Tanga
Damn you with your specific descriptions
My typical explaination is: Ya play some cards, roll some dice and score points. Lets play!
Steve"SoulofBrevity"Avery
My typical explaination is: Ya play some cards, roll some dice and score points. Lets play!
Steve"SoulofBrevity"Avery
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