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Kickstarter and pricing
I'm not really complaining, I'm just wondering. Why not offer a KS game at a truly competitive price? Or why not lower the price if a certain threshold is met. So rather than a stretch goal which unlocks more shit in the box, why not a stretch goal that effectively lowers the price with a certain amount? Is it because KS can't handle it or what?
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Some random dude on Kickstarter will need the same skills, but is less likely to have them all. And probably already has a full-time day job. He can still do his Kickstarter, but probably less efficiently than a professional operation. So he is less likely to have any savings to pass on to the consumers.
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- Disgustipater
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I imagine it's similar to why digitally distributed video games are the same price as retail stores. A) Because they can, and people will pay it, and standard retail and distribution channels will refuse to carry the product because they can't compete.mads b. wrote: But how come that so many KS games cost more or less the same as they would in retail?
Well if the price drops at a certain point, what do people get for the now extra money they pledged?mads b. wrote: Why not offer a KS game at a truly competitive price? Or why not lower the price if a certain threshold is met. So rather than a stretch goal which unlocks more shit in the box, why not a stretch goal that effectively lowers the price with a certain amount?
I've been following the progress of this game for a while, and have been really interested in it. But when I saw the $170 MSRP, I ran away screaming.jason10mm wrote: Oh, fuck me, WHY did you mention Cthulhu Wars? I've been trying to wean myself from KS (and untried games in general), successfully resisted that Study in Emerald game, and now THIS?
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I'm sure ill be backing at $240.....why am I cursed with deep pockets and no willpower?
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- Michael Barnes
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Parcelling out the purchases means that really, this is a product line, not a board game. Take a look. If you want to get the "full game" including the 13 expansions, it's not $169. I'm going to be charitable and NOT include the 19 Great Old One miniatures that are $20 a piece (so that's $380 right there for the set and "more to come"), but to buy this entire game you're looking at:
$169 base game
$25 plastic gate miniatures
$25 first player marker (ARE YOU FUCKING KIDDING ME?)
$12 custom dice
$48 Opener of the Way Expansion
$48 Sleeper Expansion
$48 Windwalker Expansion
$48 Azathoth Expansion
$40 Primeval Map Expansion
$48 Yuggoth Map Expansion
$511. Can't resist, but with the big GOO minis, this game is just under $900. And there are more $50 expansions forthcoming. You back this, don't you EVER fucking complain about CCGs, $100 price points, monthly LCG packs,expansion-itis, or anything to do with pricing or distribution in board games ever again. Far be it for me to impinge on your right to spend your money how you choose, but I've got a right to heckle you and make fun of you if you make such a foolish purchase.
This is pretty extreme, and after hearing countless people hemming and hawing over buying a god damned $20 card game at my shop or at gaming events because it has a 7 rating on BGG or hearing for YEARS people saying "I'll wait for the review/to play a friend's copy/a sale" rather than buying games...it blows my mind that this Kickstarter thing has weakened people's common sense to the point that they'll back an _unplayed_ product like this. So what if it's Sandy Petersen. I wouldn't buy an EON game based on pictures and a description for $500.
It's really too bad that gamers wouldn't spend $50 on a board game at any given defunct FLGS because they wanted to save $10...but now they'll blow millions on Kickstarter shit.
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Even so, I don't think that I can back Cthulhu Wars. I would love to own it, but it's too damn expensive and essentially looks like a very pretty cross between Chaos in the Old World and the Black Ops edition of Risk, only with less innovative gameplay. If I'm really in the mood to play a mythos-themed DoaM game, I've already got Cults Across America. CAA is homely in comparison to Cthulhu Wars, but I know that Cults Across America is reasonably funny and fun. I don't know enough about Cthulhu Wars to trust that price tag.
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And about lowering the price. Say I need 100 bucks for my KS project and a game is 10 bucks. Then, if at one time 20 people sign up why couldn't I just charge their cards for 8 dollars which would still be above my goal? I guess it's because people would rather have more stuff in the box, but I could see the other thing work. Don't know if it's worth the hazzle or even allowed by KS, though.
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