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Let's Talk Gorkamorka
However, I've got a buddy that already has Gorkamorka (that he's never played)...which is one of the few GW titles I've never modeled up or played. Is it any good? Should I explore that over buying into Dark Future? I'm sure he'll let me borrow it so I can learn the game and drum up potential interest.
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- Colorcrayons
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What's the carry capacity of a wartrukk? I dunno, how many orks can you fit in it?
Orks fall out while you are moving it? Looks like a casualty occurred.
Painting stuff red really does make things go fasta.
Etc.
I'm not sure about digganob expansion. Was always a pricey option to play the diggas since they were all metals. Back then they were popular, but not sure if because they were being used for other games like necromunda or not.
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- metalface13
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My buddy and I played this back when it first came out. Never played Dark Future so I can't compare the two. Gorkamorka uses more specialized vehicle rules than 40K. There's rules for tailing and drifting and stuff. From my experience it's all about ramming trucks into each other as there are lots of penalties for trying to shoot while moving around at high speeds. And honestly, at the time I really didn't have the hang of the driving rules and my buddy consistently destroyed me.
There are not as many factions as Necromunda or Mordheim. The base game has two factions of Orks that are basically identical. The Digganob expansion has three more mobs. I'd be open to giving it another shot, always that question of free time ...
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The modeling of the trucks and the ability to customize them was a good time...
Me and a buddy did a few Necromunda/ Gorkamorka mash-ups. Were the orks penetrated the spire from the ash waste. that was fun.
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- SuperflyPete
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metalface13 wrote: There are not as many factions as Necromunda or Mordheim. The base game has two factions of Orks that are basically identical. The Digganob expansion has three more mobs.
To be fair, the 6 gangs in Necromunda we're also basically identical, besides the models and background fluff.
I had a gang of the Muties, small but powerful. Then my leader got captured and I failed the rescue mission, so that gang went down fast.
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- SuperflyPete
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- metalface13
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Columbob wrote:
metalface13 wrote: There are not as many factions as Necromunda or Mordheim. The base game has two factions of Orks that are basically identical. The Digganob expansion has three more mobs.
To be fair, the 6 gangs in Necromunda we're also basically identical, besides the models and background fluff.
I had a gang of the Muties, small but powerful. Then my leader got captured and I failed the rescue mission, so that gang went down fast.
Yes that's true, although the later revised rules included some poorly written house weapons list. But the expansion added Redemptionists, Scavvies, Spyrers, Ratskins and Pit-Slave gangs. And Mordheim has way more variety in it's warbands. Granted, that was the last of the skirmish games produced.
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