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Kevin Klemme
March 09, 2020
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Mycelia Board Game Review

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River Wild Board Game Review

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Outback Crossing Review

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What BOARD GAME(s) have you been playing?

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11 Jan 2016 22:54 #219727 by KingPut
Good war gaming (ok maybe TS isn't a War game) start to the year. Played the Jihad in Labyrith last Wed. Unfortunately George Bush turned both Egypt and Iraq and won.

lasr Friday I played the US in Twilght Struggles. I won against a fairly new USSR player on turn 7,

Finally, I solo my first turn in ASL. The US 101 took out a Germany unit in Close Combat. I think I'm getting the hang of all the Prep Fire, First Fire, Final Fire stuff.

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12 Jan 2016 05:32 #219742 by Hadik

Sagrilarus wrote: Do you mean Kingdom of Heaven from MMP? I was on the prepub list for that one for about two years and then gave up.


Haha. Yep - somehow my brain has come to associate Mahaffey with GMT no matter who he makes his maps for.
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12 Jan 2016 11:17 #219760 by Egg Shen
I've been playing SURVIVE: SPACE ATTACK quite a bit lately. This is such a cool update to the classic game. Sure it adds a tiny bit more complexity, but the heinous fuckery, and sky high fun factor are still present in the design. I love popping into a fighter and cruising around or manning a laser turret to clear a swath of alien scum. Each turn there are lots of delicious options and you're almost thinking more about killing other people than escaping! Or maybe that's just me. Great update. I dig the Sci Fi theme and think that fans of the regular Survive should snatch this one too.
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12 Jan 2016 15:57 #219806 by VonTush
The World of SMOG: On Her Majesty's Service - If you can get past the Steampunk setting, which is just window dressing, there's a pretty damn fun game underneath. You need to buy and sell goods to earn money to buy keys and then leave the market with the necessary goods. The literal twist is that the market is made from a bunch of gears that rotate and the buy/sell price and goods available is whatever points towards your side of the board on each gear. And when you buy something you cover up that spot with a marker making that good no longer available (it can be uncovered later by an action) and rotate the room ninety degrees.

Meanwhile there's some NPC type characters that move around the map and provide bonuses or penalties if you share the same spot with them. They are moved by whoever has the first player maker. The other perk to the first player marker is an additional action each turn but you don't get the free coin every turn that everyone else gets.

The actual goods part...Whatever, just buy low and sell high. The real interest, and what I'd consider the game, is the board manipulation because this is a race game, you need to collect four keys and four specific goods then get to your exit space before the other players complete theirs. So making effective use of your actions while attempting to slow down your opponent's as well as being in competition for the first player bonus action is huge.

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13 Jan 2016 12:04 #219861 by Legomancer
Played Rattle, Battle, Grab the Loot last night. Man, I wanted to like this, but it's just not very good. It's got great artwork and feel to it, and it sure seems like it will be a hoot, but it's plagued with a main event that just isn't that fun and drags everything down.

In each adventure there are some NPC ships (dice). Each player contributes the ships (dice) he wants to send. All are mixed up and dropped into the box lid. So far that sounds like fun. Unfortunately at that point it becomes this tedious game of millimeters and positioning, with a measuring stick and everything. The kind of people who like goofy cards and dice are immediately kind of turned off by this, and the people who'd enjoy this aspect won't like anything else. It's like that dumb card combat system in FFG's first go at DungeonQuest, which completely went at odds with the rest of the game. What should be a light, rollicking time suddenly bogs down.

In addition, the part that isn't that combat just isn't that great. There are funny upgrades and such, but they aren't enough to salvage the game.

It's a huge disappointment for me, but probably a good one to have. I'm a big ol' Portal fanboy and bought this one as soon as I could because of that. So it's a valuable lesson learned.
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13 Jan 2016 12:29 #219865 by Egg Shen
Good to hear Lego. I almost bought Rattle Battle yesterday. MM had is onsale for like $20 or something crazy. I hemmed and hawed and then just decided to pass. Sounds like I made the right choice.

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13 Jan 2016 13:07 #219869 by Gary Sax
^^People warned me off pretty hard on it when I brought it up around here, so it's good to hear a consensusish opinion.

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13 Jan 2016 15:45 #219874 by edulis
I played a game of Epic X-wing last night- we went 400 points a-side. I played imperials with a raider with ordnance and a carrier sporting 2 bombers, they were supported by 7 TIES including youngster with Intimidation and Howlrunner- Echo was also present but was accidentlly mowed over by the raider mid game after only shooting a transport a few times. . My opponent surprised me showing up with two transports with slicer tools and a bunch of B-wings with the stressing cannon, supported by some Higher pilot skill aces to take out my raider.

We both had clever strategies - me: use my ties to cut his agility down and then take out his ships- Him: Stress my ships and use slicers tools to finish them off. Neither strategy worked as well as hoped. He took Youngster out fairly early with bad dodge rolls on my part and clever Ion cannon use on his and one of his transports took a crit destroying is slicer tool pretty early. So we most slugged it out. we had a 6x6 board but played in a 3X3 for 98% of the game. I personally love epic, so much wackiness and plotting going on. My opponent is an excellent pilot and was impressive to watch dodge my raiders arcs and took out much of my Ties to 2 of his hawks and a dead Poe., looked bad and then my raider finally lined up some shoots taking out B-wings two turns in a row as his transports and my carrier went down in flames around it.



I released my bombers at two separate times- getting some good shots in- I liked the docking aspect protecting my bombers, as they tend to get destroyed before they can get a shot off. The carrier also had an ordnance expert on board that helped.



We played for about 3 and a half hours and all that was left was my raider with one (1) hull point on the rear (0) on the front and a single Academy pilot with 1 hull point.
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13 Jan 2016 16:23 #219877 by charlest
Ha, I did the same thing in my recent epic game (use the Carrier to protect bombers). I think that's really the only use of docking. Fly by and drop a bomber out the back to pound the shit out of Rebels.

I think the Raider is my favorite ship in the game.

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13 Jan 2016 17:05 #219878 by Michael Barnes
Man, I gotta get caught up with X-Wing...that new stuff looks so bad ass, love that carrier. I understand that Kallus comes with it, love that they're including Rebels stuff.

I'm thinking about just getting back up to current with Imperial and Rebel and leaving S&V for a rainy day.

I just got in an ENORMOUS box from Eagle-Gryphon containing Empires: Age of Discovery. It's almost as big as Cthulhu Wars. Cripes. Will probably solo that up tonight.

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