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Kevin Klemme
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Mycelia Board Game Review

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River Wild Board Game Review

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Outback Crossing Review

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What VIDEO GAME(s) have you been playing?

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25 May 2017 13:30 - 25 May 2017 13:35 #249093 by Mr. White


Downloaded this to our Switch last night.

This is the one. This is the SNK fighter for me. Never played it until now. Being a Street Fighter fan I always tried to get into SNK games, but never got the feel for Samurai Showdown or the King of Fighter series and I thought Fatal Fury was a bit silly.

This one is great though.

Between this and Ultra Street Fighter II....the Switch is already worth it.
(yes, for me to play a bunch of old games...)
Last edit: 25 May 2017 13:35 by Mr. White.
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26 May 2017 08:17 #249115 by Erik Twice
Garou is a fantastic game and has some of the best, if not directly the best pixel art in gaming. Those backgrounds are amazing.

Just have a look at this:
imgur.com/RwG0QIj
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26 May 2017 08:28 - 26 May 2017 08:35 #249120 by Mr. White

Erik Twice wrote: Garou is a fantastic game and has some of the best, if not directly the best pixel art in gaming. Those backgrounds are amazing.

Just have a look at this:
imgur.com/RwG0QIj


Yeah, I was up late again playing it last night. It's very challenging too, but maybe that's because I'm not as familiar with the move-sets. Hell, I couldn't get past Grant! (though to be honest, I refuse to drop the difficulty setting).

Reading up on it, this game still used the original Neo-Geo engine from the early 90s so they were able to push out this smoothness on technology that was almost a decade old. The animation isn't quite as smooth as SFIII on it's more modern CP3 tech, but I have a lot of respect for what SNK did here...and I definitely like this character roster better.

Oh, I also like Just Defend more than SFIII Parry system, but that may be because even though fighting games are my video game of choice...I'm not very competitive and mainly just play against the CPU for kicks. Just Defend is easier for me to pull off and more intuitive.
Last edit: 26 May 2017 08:35 by Mr. White.

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26 May 2017 15:18 #249152 by Michael Barnes
How are the controls on Switch? I've hovered over the eShop on it a few times, but I don't know how those Joycons will handle a real fighting game like that.

Garou is _excellent_. I played it on 360 a bit. It's more focused than the other KOF games, but it's mechanically more interesting and better focused.

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26 May 2017 15:24 #249153 by Black Barney
can someone photoshop a box cover of Garou with Michael Barnes' critical praise, "it's mechanically more interesting"
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26 May 2017 15:37 - 26 May 2017 15:39 #249155 by Mr. White

Michael Barnes wrote: How are the controls on Switch? I've hovered over the eShop on it a few times, but I don't know how those Joycons will handle a real fighting game like that.

Garou is _excellent_. I played it on 360 a bit. It's more focused than the other KOF games, but it's mechanically more interesting and better focused.


I've been playing on it after the kids are asleep, so not on the tv, but as a handheld unit. screen in the middle. the Switch is a fantastic little system, but I'm going to need a d-pad proper. Again, casual player, so never really took to the expense of fighting sticks. i can play on d-pads fine. The 4 buttons on the left aren't quite the same as a d-pad, so I feel like my game suffers a little because of it. Maybe I'll get better with the joycon as is, but I have had d-pads of some sort for every system since the NES....I'll end up with a d-pad here as well. I don't really use that little analog stick.

I need to find 'my character' as it were. I've been playing with Terry Bogart because I like the character design, but he plays a bit different than I'm generally used to. Playing with him reminds me of a Blanka or E Honda. His specials move him across the screen quite a bit so you have to anticipate your new location. I guess I'm used to a more Guile/Ryu type character who may have specials that position their sprites (flash kick and dragon punch respectively) in new spots...but not too far away from the original location. Terry lunges across the screen or does a few wide arching aerial punches and kicks...often times I misgauge his landing spot. That'll probably come, but in the meantime I need someone more my old style because Butt and Grant kick my ass....
Last edit: 26 May 2017 15:39 by Mr. White.

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26 May 2017 17:17 #249165 by Michael Barnes

Black Barney wrote: can someone photoshop a box cover of Garou with Michael Barnes' critical praise, "it's mechanically more interesting"


I would prefer "It's mechanically delicious".
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28 May 2017 20:28 #249191 by SuperflyPete
Hopelessly addicted to mining in Elite: Dangerous. Just got the Horizons pack and the planetary landings suck tho. Driving around in your cart sucks.
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28 May 2017 21:32 #249193 by Black Barney
Yeah I saw you mined a huge amount of gold which is a really rare achievement to get, grats

I really think I should get that game

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30 May 2017 07:25 - 30 May 2017 07:27 #249216 by JEM
180 hours into Fallout 4 with no end in sight. I started a second character with the intention of being a wandering feral kind of player, intending to move to Nuka World and play the whole raider side of things but the game really, really pushes back against that kind of approach.

First thing I did was ignore Codsworth, run to Concord, and leave the Minutemen holed up in the museum, instead jumping from the church roof to the vertibird to grab the minigun and power armour. 26 hours in without Preston Garvey telling me a settlement is in trouble has been a pretty relaxing experience. But, the exp grind was painful without completing quests (and with low intelligence stat), and at some point trying to be an asshole just doesn't gel. I started doing quests for the brotherhood because I thought they were suitably fascist that I could feel like I'm just in it for myself and dump them, but their quests dried up very soon- I think they don't continue until a certain moment in the main quest triggers something (avoiding spoilers). *

So I ended up doing quests for the Railroad, and levels came pretty fast after that, but it's hard to maintain a character who just wants to watch the world burn (again). A few NPC companions are set up in theory to respond favourably to "bad" or self-centered characters but my interactions with Cait, MacReady and Strong showed it was typically having to cut off your nose to spite your face to try and advance their approval. Although in the case of Cait she is happy to watch you pick novice locks.

I also tried to make a melee character, but I still had to put three levels of perks into rifle damage because again, the game is set up to be played in a certain way, and pushing against it is tough, also enemies have a knack for blocking attacks and maybe I just suck at fisticuffs. It's always much easier to sit back and snipe stuff. Also fuck mirelurks. A mirelurk for those that don't know, is a mix between a giant crab and a speznaz commando. Those fuckers will literally outflank, maneuver to cover and know the moment your feet touch the ground to move in for devastating pincer (ho-ho) attacks. And fuck assaultrons too, while we're at it.

Even without settlement building (my original plan was to do raider settlements via Nuka World) I spent some time in workshop mode, expanding the Red Rocket, playing with XOR logic gate sliding door switches and building a tower. The building element is a lot of relaxing fun, for sure.

*One of my goals for this character was to ignore the main plot.
Last edit: 30 May 2017 07:27 by JEM.
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