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Anyone have a Capes and Cowls to lend me or sell?

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26 Oct 2012 16:53 #136758 by moofrank

ZMan wrote: But doesn't the idea of each super having multiple different powers take away from the supers genre where each superhero usually has one power (with multiple applications of that power)?

It almost seems to want to be a magic game rather than a supers game with the multiple powers thing.


That's a harder call, as I'm not really into supers. Themeatically, he goes to some effort to define the characters and their powers, and they seem right. Most of what I call powers could be construed as application of a single power. An ice-themed superhero would get a combat bonus on white spaces, the ability to freeze an enemy in place on a die roll of 1-3, and perhaps a skate on ice extra movement ability. (I'm going by 2 year old memory.)

If anything, the whole chessboard nature of terrain and squares is much more of a problem. I'm surprised that supers game fans have taken to it.

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26 Oct 2012 17:10 #136761 by SuperflyPete
I would most certainly change the board to hexes, straight away. And make it slightly larger, as a playing field. This would allow more creative setups.

But I wanted to talk about the multiple powered supers: If you look at virtually every major hero, they all have multiples:

- Superman: Lasers from eyes, x-ray vision, flight, invulnerability, super strength, super breath...
- Iron Man: Flight, lasers, "death blossom", infrared/techno-sight...super strength, invulnerability...
- Spider Man: Wall climb, web shooting, super strength, uncanny sense of balance, precognition (spider sense...which is funny because spiders are pretty easy to kill...)...
- Invisible Woman: Force fields, invisibility
- Torch: Flight, transformation, fireballs and whatnot...


The list goes on. So, I'd argue that a superhero with multiple powers isn't too far from the norm. I agree with Frank, though, that there could be one or two lone fliers with Superman type powers, and the rest should be guys with two or three applications of powers based upon a common theme. I think the original game captures that pretty well, but I'd get someone really familiar with comics (Looking at Dragonstout) to review them and give recommendation, then apply, playtest...the usual process.

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26 Oct 2012 20:47 #136794 by ZMan
When I meant by multiple powers I was assuming powers that don't relate. For example, the Torch's powers relate to fire - even flight - maybe, lighter than air kind of thing. Invisible Woman uses her powers in different applications but it stems from the same type of power. Superman throws a wrench in the works since his powers do not seem to relate - though super breath comes from the incredible strength he possess. Now the x-ray vision and laser beam eyes.....

Anyway I look forward to trying it.

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