Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Free, old school, online turn-based Avalon Hill games
- Dr. Mabuse
- Offline
- Ambassador of Truth
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Away
- D20
- Pull the Goalie
- Posts: 8740
- Thank you received: 7358
By the way, it says it fires automatically. Does that means it decides to fire, or we decide to fire and it handles the details?
S.
Please Log in or Create an account to join the conversation.
Confused, but excited to have the salt spray in my face!
As to meta game...happy to have PMs replace secure radio channels for aid and planning.
Please Log in or Create an account to join the conversation.
Movement is simultaneous, which leads to some real clusterfucks when you have a bunch of ships sailing in a line.
Basic rules don't add very much, mostly boarding and melee as I recall, you shouldn't be concerned about jumping right to those.
I'd be in if anyone sets up other games.
Please Log in or Create an account to join the conversation.
- Dr. Mabuse
- Offline
- Ambassador of Truth
Please Log in or Create an account to join the conversation.
- Cranberries
- Topic Author
- Offline
- D10
- Don't give up.
- Posts: 3082
- Thank you received: 2371
Please Log in or Create an account to join the conversation.
Looking at the charts I cant seem to see what determines a shot. Any help?
cheers
edit: Also, does "facing" have any effect as a target? I know it matters for shooting...but can you slim your profile to avoid hits?
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Away
- D20
- Pull the Goalie
- Posts: 8740
- Thank you received: 7358
Look on the top table, the line for 9 guns firing. We're going to run the length of that line of numbers. Range of six puts your base hit at -1. Crew quality is "crack" so you get a +2. You have no loss of crew yet. It's an initial broadside so +2 for carefully loaded guns, no rake, your ship isn't a captured vessel, you're firing round shot (into the sails no less . . . rookie) so there's no mod for that. -1 + 2 + 2 = 3 which satisfies your firing criteria. You roll on the "Number 3" table underneath and apparently you rolled a 4 which is three rigging.
That was one of the questions I had -- does selecting 3 mean 3 on the range chart, or 3 after all modifiers. This indicates it's after all modifiers, and good news because you guys figured it out before we did.
S.
Please Log in or Create an account to join the conversation.
- Dr. Mabuse
- Offline
- Ambassador of Truth
Sagrilarus wrote: Alright, I had to get my real rules out to decipher this. First off, range is 6, the number of hexes from beside your ship to touching his. This is basic rules, so your entire broadside is to bear on him. Nine guns. Since you're in his broadside as well you don't have a rake. (The definition in the official rules is just that -- if you're in your opponent's broadside zone you don't get the rake bonus.)
Look on the top table, the line for 9 guns firing. We're going to run the length of that line of numbers. Range of six puts your base hit at -1. Crew quality is "crack" so you get a +2. You have no loss of crew yet. It's an initial broadside so +2 for carefully loaded guns, no rake, your ship isn't a captured vessel, you're firing round shot (into the sails no less . . . rookie) so there's no mod for that. -1 + 2 + 2 = 3 which satisfies your firing criteria.
That was one of the questions I had -- does selecting 3 mean 3 on the range chart, or 3 after all modifiers. This indicates it's after all modifiers, and good news because you guys figured it out before we did.
S.
Looks like I was aiming at Oz's Hull which is a no go at that distance. So after the mod is figured out does your die roll need to be >/= the modifier?
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Away
- D20
- Pull the Goalie
- Posts: 8740
- Thank you received: 7358
ozjesting wrote: Also, does "facing" have any effect as a target? I know it matters for shooting...but can you slim your profile to avoid hits?
It does, but in a bad way. Most naval shots miss long or short not left or right, so the enemy firing the length of your ship is a disadvantage. It also gives them twice as much rigging to run into on the way through. "Slimming" your profile is putting your long side in the direction of the enemy. Giving them your bow or stern gives them that +3 rake bonus, which would have given you 4 rig, 1 gun and 1 hull damage instead of 3 rig.
S.
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Away
- D20
- Pull the Goalie
- Posts: 8740
- Thank you received: 7358
Dr. Mabuse wrote: So after the mod is figured out does your die roll need to be >/= the modifier?
Neither. You don't roll to hit in Wooden Ships & Iron Men. You roll for damage only. I guess they figure with nine guns you must bang into something or another. Once Oz's fully modified number came up as a 3 he moved to the "Number 3" Hit Table underneath the HDT. He's gonna damage something, the roll of one d6 determines what it is. It appears he rolled a 4, which indicates "3R" or 3 rig damage.
S.
Please Log in or Create an account to join the conversation.
- Dr. Mabuse
- Offline
- Ambassador of Truth
Flying downwind towards enemy vessel: bad.
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Away
- D20
- Pull the Goalie
- Posts: 8740
- Thank you received: 7358
Dr. Mabuse wrote: Okay, thanks for the clarification and apologies for the tactical error.
Flying downwind towards enemy vessel: bad.
Going nose up to him, even worse. For the moment he's reloading so you get a turn to play. But the rake is +3 and the damage tables climb pretty doggone quickly!
This is about as easy and about as engaging (ahem) as wargaming can get. The basic rules are plenty, and even the advanced rules are awfully simple.
S.
Please Log in or Create an account to join the conversation.
Is rake a yes or no question, or are there degrees?
But thanks for the rest, I see it now. The mod number you want is very handy to know when clicking those check boxes
oh...do you only get Inital Broadside bonus once? Once per different target?
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Away
- D20
- Pull the Goalie
- Posts: 8740
- Thank you received: 7358
Initial broadside is in play for the first volley from each side of your ship. So you have one left on the other side of your ship.
The bonus recognizes the careful measurement and loading of clean weapons prior to to the rush of battle. Once that first volley goes you're in panic mode and things don't get done as carefully.
S.
Please Log in or Create an account to join the conversation.