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Labyrinth: The War on Terror Review

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28 Mar 2011 02:00 #269471 by Matt Thrower
 
...

Seeing as I’ve been ranting on about card-driven games on a regular basis for some time now it should come as no surprise to anyone if I repeat thatTwilight Struggle is my favourite game. But I feel the need to restate it anyway just in case someone should stumble across this piece as a stand-alone and doesn’t have any knowledge of all the other stuff I’ve written. So sorry if I’m starting to sound like a mechanical parrot, but there we go and frankly, it’s such a great game that the sentiment bears repeating. But anyway, ever since become addicted to that game I’ve been wondering why more designers haven’t been building on the new paradigm it set up in card-driven games. Finally someone stepped up to the plate with Labyrinth: The War on Terror. The publishers, GMT, were kind enough to send me a review copy so I could find out for myself how well it managed to fill the boots of its mighty predecessor.

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