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Game Books - Fighting Fantasy, Lone Wolf...
The punishing difficulty level reminds me of those '80s video games that only had 20 minutes of game but took you about fifty plays to complete. I think I know what I need to do now. It is just a case of how to do it. I wonder if they are so tough because they expect most people to cheat.
I am going to be playing a fair few more of these I reckon. I also saw that Matt had interviewed Joe Dever of Lone Wolf fame and Ochobee had a blog entry about The Warlock of Firetop Mountain .
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You can always read Joe Dever's awesome books online at Project Aon:
www.projectaon.org/en/Main/Home
They even have the first book in his post-apocalyptic (Mad Max-ish) series.
To get right to the book, with a java-based character sheet in a side pane, go here:
www.projectaon.org/en/statskeeper/
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- Mr Skeletor
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I remember The Shamutanti Hills being easy though. The second book (City of Traps or something) is much harder.
There were some where cheating was 100% nessasary, but others were doable.
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I have to give some others a go in case that one was a dud, but I hated having to be so meticulous in order to finish it.
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- Mr Skeletor
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I had a nostalgia trip for these a couple of years ago and picked up a couple. I found the experience a bit disappointing, but maybe that was because the one I chose was a dud. It was 'Trial of Champions' and the only way I could complete it was to map out every choice I had made until I had pretty much the entire book done. Looking at the map showed me that the only way to complete that book was to get every choice exactly right (once you hit the dungeon anyway) as a wrong choice moved you ahead a bit in the map without key information.
I have to give some others a go in case that one was a dud, but I hated having to be so meticulous in order to finish it.
I liked trial of champions, but it was years ago when I last read it.
Most people hate the games with the 'one true path' (which is what you are complaining about here) but for some reason they were always my favourite. I liked that they were like a puzzle that you had to solve and took lots of attempts to do so. The more open ones I found boring. Its how I like my PC games too.
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I also bought An Appointment With F.E.A.R. which I'm soon going to try. It's not litterature, but it's a lot easier than setting up a solo game of Arkham Horror.
Other favourites were Thieves' Apprentice (again, I might have the English title wrong). I almost grew mad waiting for it to come out after having seen the cover, but even though it has a very cool mood, it was just a bit too easy.
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- Mr Skeletor
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Some time ago I bought a reprint of House of Horrors (or whatever the English title is). Kinda Lovecraftish, takes place in modern times and is a hoot to play. But my favourite was (and is) Creature of Havoc that was just hellishly difficult and required you to actually solve some puzzles. You couldn't just say: "yeah, of course I have a diamond" as you could in Deathtrap Dungeon and those were the ones I liked the best. However the book felt shorter than I remembered.
I also bought An Appointment With F.E.A.R. which I'm soon going to try. It's not litterature, but it's a lot easier than setting up a solo game of Arkham Horror.
Other favourites were Thieves' Apprentice (again, I might have the English title wrong). I almost grew mad waiting for it to come out after having seen the cover, but even though it has a very cool mood, it was just a bit too easy.
Creature of Havoc felt short? Wasn't that the longest one ever published?
Appointment with FEAR is rather hard (gathering th clues is kind of random) but it is aces.
The Thief book was Midnight Rogue.
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I enjoyed the handful of Car Wars books that came out. Those could be frustrating of the dice hated you, but were fun to do. Moderate difficulty, brain-dead easy compared to the FF series.
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