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× Talk about the latest and greatest AT, and the Classics.

Space Cadets: Away Missions has launched on Kickstarter

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13 Feb 2015 20:29 #197695 by engineer Al
For those of you who have not seen this, here is the EXTENDED gameplay video that Dan made yesterday. The cinematography leaves something to be desired, but it does give a good feel for the game. Enjoy!

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16 Feb 2015 00:22 #197739 by ubarose
New sculpts for Brain in a Jar
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16 Feb 2015 00:59 #197740 by SuperflyPete
Al, if you happen to see this, riddle me this:

Why is it that aliens always move towards the last character that moved through its own activation? Why not just toward the last movement? Doesn't this add a little bit of a requirement to remember, especially over complex overkill sequences that might have several Rocketeers move?

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16 Feb 2015 03:08 #197743 by Sevej
Not sure what do you mean by that. They target the nearest, and if there's two or more, they target the one that activated later. There are order tokens with numbers denoting order of activation, and the aliens simply go toward the person with the bigger number.
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16 Feb 2015 10:57 #197763 by SuperflyPete
That's not what the video said. At 18:00 Dan says, "They shoot at the one who moved later in the turn" if two baddies are equidistant. That's what I was asking about.

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16 Feb 2015 13:19 - 16 Feb 2015 13:26 #197779 by ubarose

SuperflyTNT wrote: Al, if you happen to see this, riddle me this:

Why is it that aliens always move towards the last character that moved through its own activation? Why not just toward the last movement? Doesn't this add a little bit of a requirement to remember, especially over complex overkill sequences that might have several Rocketeers move?


In the video, Dan, unfortunately used the terms "move," "turn," and "activation" interchangeably. He should have said, that the aliens will move towards the Rocketeer whose turn was last. Or even more specifically, the Rocketeer with the highest "Orders."

Al and Dan decided that they wanted NO exception rules in the game. Exception rule just make a game clunky and difficult. Therefore the rule is that aliens will target whichever Rocketeer is closet. If there are two or more Rocketeers that are equidistant from an alien, the alien will target the Rocketeer with the highest "Orders." At the beginning of a round, each of the Rocketeers receives their Orders, which are numbered chits indicating player turn order. This keeps it simple, and you don't have to remember all the convoluted stuff that happened between overkills and using special items that might have resulted in a character actually being moved after a character with a higher Order. In a game with, say four players, and characters with Orders #1 and #2 equidistant from an alien, it can become impossible to remember if player #3 moved #1 with his overkill before he moved #2 with the teleporter, or vice versa.

Hope that makes sense.
Last edit: 16 Feb 2015 13:26 by ubarose.
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17 Feb 2015 11:14 #197820 by Almalik
Just got the latest kickstarter update that due to significant orders/interest from distributors, all the remaining stretch goals are now going to be unlocked. Yay!

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17 Feb 2015 11:21 #197821 by Gary Sax
Said with love, but it has been a very strange kickstarter. Basically just a preorder. I'm kind of ok with that, but maybe not the best way to break records on kickstarter.
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17 Feb 2015 12:42 #197835 by ChristopherMD
Will the hardcover book fit into the box? If not will the KS scenarios be in the box separately from the book?

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17 Feb 2015 15:02 #197855 by Space Ghost

ubarose wrote: New sculpts for Brain in a Jar


I would probably get this game for this alone.
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