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Space Cadets: Away Missions has launched on Kickstarter
- engineer Al
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- SuperflyPete
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Why is it that aliens always move towards the last character that moved through its own activation? Why not just toward the last movement? Doesn't this add a little bit of a requirement to remember, especially over complex overkill sequences that might have several Rocketeers move?
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- SuperflyPete
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SuperflyTNT wrote: Al, if you happen to see this, riddle me this:
Why is it that aliens always move towards the last character that moved through its own activation? Why not just toward the last movement? Doesn't this add a little bit of a requirement to remember, especially over complex overkill sequences that might have several Rocketeers move?
In the video, Dan, unfortunately used the terms "move," "turn," and "activation" interchangeably. He should have said, that the aliens will move towards the Rocketeer whose turn was last. Or even more specifically, the Rocketeer with the highest "Orders."
Al and Dan decided that they wanted NO exception rules in the game. Exception rule just make a game clunky and difficult. Therefore the rule is that aliens will target whichever Rocketeer is closet. If there are two or more Rocketeers that are equidistant from an alien, the alien will target the Rocketeer with the highest "Orders." At the beginning of a round, each of the Rocketeers receives their Orders, which are numbered chits indicating player turn order. This keeps it simple, and you don't have to remember all the convoluted stuff that happened between overkills and using special items that might have resulted in a character actually being moved after a character with a higher Order. In a game with, say four players, and characters with Orders #1 and #2 equidistant from an alien, it can become impossible to remember if player #3 moved #1 with his overkill before he moved #2 with the teleporter, or vice versa.
Hope that makes sense.
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