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Forbidden Stars - Review
There were definitely some learning pains. I was running Chaos using the first-time setup, and managed to grab two of my objectives on turn 3, since they were lightly defended. The guy playing orks got two of his objectives by around turn six. The marines player never got anything. He had some lousy luck in fights, and didn't really win any until the end of the game.
By round 8, I had things wrapped up. The ork player messed up and didn't expand far enough, so he wasn't able to even get in striking distance of a third objective token on the final round. I felt kinda bad for him, because he forgot he could only place order tokens in a space with his units or adjacent to it.
So yeah, I dug it. I like the unit mix and upgrade cards better than Starcraft. Since there are fewer units, they're easier to deal with. The combat upgrade cards are a better buy, since the deck stays small enough that you're likely to see them. In Starcraft, I felt like I'd buy upgrades, but never actually see them in a fight. The combat in FS was kind of unexpected too. Since it's Warhammer, I think we were expecting lots of units to die, but units were routed far more frequently, especially if you brought reinforcements tokens along. I think we also thought attacking would be a little easier, bu it turns out you really do have to bring overwhelming force if you want a good chance of winning. Bring too few, and you leave it up to luck, or risk tying on morale, which goes to the defender. So really, it seems to be more about mustering forces for big, decisive strikes instead of skirmishing. But I could be totally wrong about that, since it was just one play.
Still sad I never managed to get a Titan out. I really wanted one, but never got hold of a forge world.
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The objective system doesn't want you to stay still and build. It wants you to execute quick strikes on planets that are important to you and hold them for a single round. You can even cede a really powerful world if it allows you to focus on gaining another objective in a different sector.
The strongest play I've witnessed is all about performing triage on which planets you are OK with giving up while absolutely striking hard and fast elsewhere.
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I agree that the system wants you to move your main force across the map. It's a tricky mindset to get into, since so many DOAM games want you to establish your base and hold it, then take a new area and hold that too, etc. This one goes against that by saying that this one planet is super important right up until you capture it, then maybe you can just get out of dodge. Converting to that mindset probably takes at least half a game.
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You should easily be able to take down Orks and especially Eldar early game. The regular Marine player needs to rely on his dominate ability to pump out Space Marines for cheap, and the Chaos player should rely on his amazing early battle cards.
Fighting each other probably didn't help.
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(ha, also, looking through this thread it looks like I said I was definitely buying this... looks like I chose Armada for my giant FFG purchase of last year, instead)
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- southernman
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We tend to play to three objectives in four player games which helps the length a tiny bit.
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- southernman
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charlest wrote: We've been playing this a lot lately after a guy I showed it to fell in love with it. Played three games in the past two months and still love it. The only thing that really keeps this game from being one of my favorites is it's length.
We tend to play to three objectives in three player games which helps the length a tiny bit.
But that's the normal game end for three players - which means you guys are pretty hardcore if you can can play to four objectives !
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Southernman wrote:
charlest wrote: We've been playing this a lot lately after a guy I showed it to fell in love with it. Played three games in the past two months and still love it. The only thing that really keeps this game from being one of my favorites is it's length.
We tend to play to three objectives in three player games which helps the length a tiny bit.
But that's the normal game end for three players - which means you guys are pretty hardcore if you can can play to four objectives !
Oops, meant in four player games.
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- southernman
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charlest wrote:
Southernman wrote:
charlest wrote: We've been playing this a lot lately after a guy I showed it to fell in love with it. Played three games in the past two months and still love it. The only thing that really keeps this game from being one of my favorites is it's length.
We tend to play to three objectives in three player games which helps the length a tiny bit.
But that's the normal game end for three players - which means you guys are pretty hardcore if you can can play to four objectives !
Oops, meant in four player games.
A good idea, I think in four 3-player games we have only had one where someone got three objectives and that was mainly from poor play by the other two of us. Playing for one objective less will make it quite bloodthirsty in the last couple of rounds as players go for most worlds.
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