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Is there a game you wouldn't sell for $1,000?
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- Michael Barnes
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- Space Ghost
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It was funded by selling a Mox Ruby, Mox Jet, and some Unlimited Dual Lands. Generally that is how I fund most of my boardgame purchases -- just sell some old magic cards.
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Michael Barnes wrote: Value is a funny thing. The reality of it is that there is no Heroscape collection in the world that is actually worth $16,000. Because there is no buyer for that kind of item at that kind of price. Most people do not understand aftermarket/collector valuation at all- witness any episode of Pawn Stars. You see those dudes turn stuff away all the time not because it's not valuable or rare, but because there's no buyer market for it. It doesn't matter if they only made 100 copies of some GenCon exclusive or whatever if a lot of people are not actively in the market for it. I see auction after auction end with no buyer on eBay because items are priced to perceived value rather than an actual, marketable value.
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My experience as someone who hocks a lot of games on ebay is that despite there being many games that do not get reprinted very few retain their after market value even if they are good simply because there is so much new product that games are now forgotten. Its pretty common for even a rare and desirable second hand board game to sell below its original market price on ebay, I see copies of Dune sell for around £40 fairly often for instance.
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- Michael Barnes
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Duke, that's a good point and it something that has changed just in the last five or six years. The constant crush of new titles has definitely torpedoed a lot of aftermarket prices, let alone the direct reprints. It isn't such a big deal to get a WHQ set now because there are 10 other games that have replaced it (not counting Silver Tower). I remember when Dune, Fury of Dracula and all of that we're big bucks...now their value is halved or even quartered. There are still some games that retain high value (Jati, Full Metal Planete, Capes and Cowls), but there again I see sales for high value games that come and go with no buyer. So that says that they are overvalued or that there isn't a market for it.
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To the topic: There is absolutely no boardgame-sized amount of paper, cardboard, and plastic I would not sell for $1000, unless it was some extremely sentimental gift or something.
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- Michael Barnes
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So given that it is an awkward amount of money, if one of my games was valued at that amount I probably wouldn't go out of my way to sell it. That being said if someone came to my house and offered me that amount of money in cash I would probably give it up.
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- metalface13
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- san il defanso
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There are games that I would sell for $1000 and then buy back right away, particularly stuff like Cosmic Encounter or Dune.
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I'd bet just about any ASL geek has probably had a "4-digit check"--either writing or receiving--experience at least once.
But a grand? Yea, I'd sell. Only thing I have that ventures into that territory is a 1940 Brunswick pool cue that I found at a thrift store for $5 [and procured it by quite literally yanking it out of the hand of some 8 year old just before he was going to clock his little brother with it--apparently, sometimes the Samaritan is rewarded on Earth, too]. Ended up buying it because it was straight, felt like it had some history, and was my favored weight (21oz)....and then had a friend who collects vintage billiards gear tell me it was worth at least $800 and could probably fetch $1200+ if I had it re-tipped by a vintage pro. I just couldn't bring myself to put the thing on ebay because it's such a niche item and there were few precedents on ebay [then anyway; haven't checked in a couple of years]. Shoots like a dream though--or at least as much of a dream as a hack like me can muster.
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- Michael Barnes
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- GURPS Werewolf. I was a playtester. The first RPG book I ever got my name into.
- Realms Beyond the Perisphere. A Sword & Planet supplement for the Blade of the Iron Throne RPG. The thing I got my first design credit for.
Anything else is up for grabs.
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