There is a loyalty card which represents a Cylon who is sympathetic to the human side. Can't tell from the photo, but my guess is that this is a card which, if dealt to a first half cylon, turns them into a human for the second half. DEFINITELY injects some interesting things into the game, as even figuring out a cylon in the first half gives you no certainty in the second half. May help the humans a little bit with the chance of eliminating a cylon halfway through, but anything that adds uncertainty tends to help the cylons as a general rule.
There is a loyalty card which represents a Cylon who is sympathetic to the human side.
Hmmm, I'm not sure I like that idea. One of the things I always liked about the basic game is that a Cylon player can just say "fuck it," and play the game co-operatively. I've had it happen. They still technically lose, but they made their choice.
There is a loyalty card which represents a Cylon who is sympathetic to the human side.
Hmmm, I'm not sure I like that idea. One of the things I always liked about the basic game is that a Cylon player can just say "fuck it," and play the game co-operatively. I've had it happen. They still technically lose, but they made their choice.
Interesting. I would be pissed if I was the human players and a Cylon did that. Thanks for just letting us win, asshole!
Most games break if people stop trying and I think BSG is one of them.
There is a loyalty card which represents a Cylon who is sympathetic to the human side.
Hmmm, I'm not sure I like that idea. One of the things I always liked about the basic game is that a Cylon player can just say "fuck it," and play the game co-operatively. I've had it happen. They still technically lose, but they made their choice.
Hey, it happened on the show, didn't it? I wouldn't do it myself, and I don't really see how it's as fun for people as being a bad guy, but I'm not going to get all bent out of shape if someone does it. Like I said, that's the way it was on the show. Having to sympathize with the humans because the game tells you you have to sympathize with the humans is stupid and game-y. Once a game starts dictating a character's emotions to the player, all that role playing is basically for nothing.
I think a lesson about this is found in Dune, and specifically how that game is weakened when people abuse the alliance option to trigger a premature game end and cheap victory. To be compelling, narrative needs tension and constraints that can't be evaporated by choice.
It's just a game guys. Even if the game ends up being anti-climactic, it's just one session. Besides, the one time we did have a Cylon go soft on us, we died anyway.