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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
First Runewars preview up
- metalface13
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- D10
It's sounding kind of interesting so far. The dial mechanics and how you recruit units is certainly different. You can't save up resources to produce a higher tier unit, you've got to reach a certain level of production and maintain it.
Also, very clear there will be action/role selection each round like in San Juan/Race for the Galaxy.
I'm hoping this turns out to be the Heroes of Might and Magic/Age of Wonders game I've always wanted.
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Looks like we're about to see if a lot of us will pony up $100 for cardboard and plastic...
But didn't a lot of us already do this for Space Hulk?
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See, I hated it in TI3. I hope it works out better in Runewars. I'm ready to love this game, and the role selection is the only thing that makes me hesitate. I'm certainly willing to give Corey K. the benefit of the doubt, however.Looks pretty fucking cool to me. Action/role selection frightens me, but I guess it worked ok in TI:3...
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www.boardgamegeek.com/image/594603?size=original
interesting stuff:
the game has seasons
red scorpion is evil aligned
tons of neutral monsters
there's an archer, a caster, a melee unit and a cavalry/heavy unit for each race
only 12 heroes (oh well, they need something to put in the expansion after all)
the role selection seems to be very different from ti3 -- there appears to be 32 order cards, and they have different backs, so there could very well be different "strategy cards" per race
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It may just be that people are reading the rules right now--so I don't want to read too much into this--but I've noticed this trend both here and on BGG.
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The thing that scares me (and I don't see myself buying this...but I could be wrong) is that most of the discussion about this game has focused upon mechanics. That's fine and all...but I don't normally think about mechanics.
Personally, I only talk about the mechanics because the theme of the game is already freaking awesome. I love TI3, but I love fantasy settings even more, and this is set in the Descent universe, which I love. The setting puts it over the top for me. I'd rather have Mad Carthos than some random generic crazy wizard. It adds stories to our games.
I can imagine us talking about Runewars when we play Descent, and and vice versa. Pure awesomeness.
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I'm very excited about this game, to say the least. I will be buying it one way or the other.
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- Space Ghost
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- fastkmeans
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