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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
First Runewars preview up
You spend 6 influence just to recruit neutrals? What a waste of cash!
Not necessarily. Dragons and giants are def worth it. Also there are objective cards that require you to ally with neutrals.
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Don't forget you can use your objective card multiple times. I missed this at first, but you are not forced to discard it after using it.
You need to discard the Objective card to get the Dragon Rune.
pg30:
If a player is fulfillng his Objective card at any point during his
turn (e.g. when resolving his Order card), he may discard it to
receive one dragon rune.
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caadamec wrote:
Don't forget you can use your objective card multiple times. I missed this at first, but you are not forced to discard it after using it.
You need to discard the Objective card to get the Dragon Rune.
pg30:
If a player is fulfillng his Objective card at any point during his
turn (e.g. when resolving his Order card), he may discard it to
receive one dragon rune.
Damn. We must have read that wrong. I remember thinking that it was just optional to discard it.
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I had a run through solo to get the rules. I dunno, early impressions are that the disconnected hero stuff isn't true. Specifically, all the interaction and stuff by the heros is on the cards themselves, not the rules. There are a billion critical tactics and objective cards that require hero involvement and I could definitely see beating shit out of the other guy's heros being serious importance if he is clearly holding a lot of those cards.
Reading the rules I thought they were disconnected, but all the hero interaction is on the cards.
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In my first game I found that tactics cards are pretty fucking badass. Did anyone elese find this? I also think heroes and especially influence bidding and aquisition is going to become more and more important since they basically get you a fuck ton if dragon tunes. There are some fucking awesome season card bidding and whatnot that you need influence to get.
Yes.
Tactics cards are badass.
Heroes are badass.
Influence is badass.
Dragon runes are badass.
Season cards are badass.
Runwars is badass!
Seriously, there seems to be nothing superfluous in this game or it's design. FFG really hit a home run with this game.
Reading some of the Horus Heresey previews, it sounds like it may use some of the same ideas as this game. I have a feeling that that one will be a winner as well.
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- Mr Skeletor
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20% of the hero rewards deck are dragonrunes.
You can trade 3 of the other rewards for a dragonrune with the right title.
Heroes don't cost you any actions to use.
Anyone who doesn't think Heroes are important is a muttonhead.
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Offically off the fence and on the bandwagon!
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Does it seem like the "good" objective cards are a bit harder than the evil? I'm looking through them and there are some really hard ones. Many allying x number of x type cards and also some other really difficult ones, like get 6 of every resource.
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- Michael Barnes
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One thing I'm not happy about with the game, and it's something that's easily fixed, is that it's one of those "ends before it gets really good" things. I think FFG "writes" their games too short so they can put 3-4 hours on the box and not scare away people who top out at 3-4 hours. It's almost like they write a "short game" as standard and have the actual game as a variant.
Thinking it over, I think that's one thing that's a HUGE weakness in the FFG design idiom...I don't know that I like how any of their games end, barring BSG. I think it's because a lot of their titles _want_ to be longer than FFG (and many gamers) want to be.
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- metalface13
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Gameshark review will probably be in two weeks.
One thing I'm not happy about with the game, and it's something that's easily fixed, is that it's one of those "ends before it gets really good" things. I think FFG "writes" their games too short so they can put 3-4 hours on the box and not scare away people who top out at 3-4 hours. It's almost like they write a "short game" as standard and have the actual game as a variant.
Thinking it over, I think that's one thing that's a HUGE weakness in the FFG design idiom...I don't know that I like how any of their games end, barring BSG. I think it's because a lot of their titles _want_ to be longer than FFG (and many gamers) want to be.
Bah, sounds the same as Warrior Knights. And that game was an easy fix as you could set the "Game Timer" to whatever you want.
Any equivalent for that in Runebound?
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