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Star Wars Starship Battles; Shite or Salvagable?
- SuperflyPete
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So, I considered getting a starter and couple of boosters for Star Wars Miniatures. I've heard both good and bad about it, with the primary bitch being the unlimited range...that seems fixable. Is there something else I should know about?
That being said, can someone persuade me or dissuade me from trading for or buying some of these cool little miniatures for some Saturday afternoon skirmishes with my 9-year old?
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The unlimited range isn't really that bad a thing, it's thematic and fitting (yes I can shoot a laser across this football field) and it just makes you pay attention to cover.
It's not the deepest, but that makes it perfect for little dudes. It's in a similar class as Heroscape.
There is also something very satisfying about playing with some of the classic characters.
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- SuperflyPete
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The regular minis game was pretty solid. The Starship minis game was shit. However, I was able to pick a bunch up to pimp out my copy of Star Wars: Star Warriors.
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- SuperflyPete
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Wait, are you asking about the Star Wars Starship Minis game or the regular Star Wars minis game?
The regular minis game was pretty solid. The Starship minis game was shit. However, I was able to pick a bunch up to pimp out my copy of Star Wars: Star Warriors.
Starship. I played the regular minis game a lot for a while, until I realized that Heroscape is so much better and converted most of the SW minis to Heroscape figures.
I keep hearing about Star Warriors...may be a thought! Thanks!
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The boosters are impossible to find, but the base First Contact set, which has the Enterprise against the Borg sphere ship, is really cheap and easy to get, and I've always had fun with it.
Also worthy of mention is FASA's old Starship Duel I & II. Like the dice game, movement is completely abstracted, and the only thing that really matters is which side of your ship you're presenting to your opponent. You just chose which way you want to point, which shields and phasers you want to power, and shoot at each other.
They also did one based on The Last Starfighter, which is simpler, but wins points for being a Last Starfighter game.
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Capital ships pound at each other from afar. Fighters close in and finish them off. There's no really maneuver or anything else.
the regular star wars minis game is pretty cool though but I haven't played in a year or so. From what I've seen it was starting to suffer from the same thing that Magic was suffering from...creep. It seems the newer figures are more powerful and it would be tough to compete with the older figures. But I guess if they want us to buy yet another Luke, that Luke should be able to do everything.
Some of the ships:
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- SuperflyPete
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I'm buying a starter and 2 boosters to get it going, and I'll post a review. Hopefully I'll hate it...I've had some bad days lately and beating up WotC would be fun!
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I hope you like it. I do.
Steve"Tubbs"Avery
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The Star Wars Starship Minis are basically the same as the old micromachines minis. They work great for my simple, fast, and fun starship combat game that I have taught to people in the past. The actual SWSM game is crapola, but the ships are great.
I won't have time for at least a week, but if you do get any minis and want to try my game rules out, I can write them down for you. My game allows quick custom creation of ships with a point value system and battles are fast and furious. The only other thing you'd need is a big hex starfield map or two or three, depending on how big of battles you want to conduct. I don't try to simulate all three dimensions as some other games might, but I do have shields, weapon arcs, missiles, and engines all creatable and destructable.
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- metalface13
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