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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× For those who like to push chits.

Let's talk Titan

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12 Jun 2012 17:01 #128014 by Mr. White
Replied by Mr. White on topic Re: Let's talk Titan
I don't read online strategies or reports or anything like that, but I do like to chat about strategy when I play face to face. So, playing Titan on ACTS I'd like to talk about it a bit here.

Has anyone found a preferred initial split? I've got one I settle on. Usually two gargoyles and an ogre in one and two centaurs and an ogre in the other. I forgo Trolls early on, but I feel gargoyles and centaurs in pairs are a nasty threat in the early game.

How about gorgons? They'll neuter development, but what's the take of F:ATties? I love 'em.

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12 Jun 2012 17:20 #128016 by jeb
Replied by jeb on topic Re: Let's talk Titan
I almost always split $LORD Ogr Ogr Gar and $LORD Cen Cen Gar, if only to make early mustering easier. There's a lot of Jungle and Brushes out there--I want to make sure I can muster on them with either stack.

I like Gorgons just fine, they are a nice mid-game kill stack. But I do try to have at least one stack head towards Cyc Cyc Cyc --> Beh, because eventually Gors just get erased by the tougher stuff if not native. I will make a kill stack of Rans every time though--those guys are solid gold.

I find myself getting Tros because I love taking them to the center for early Wbes. Only Tros and Lios can muster on three terrains.

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12 Jun 2012 19:29 #128041 by Brewmiester
Replied by Brewmiester on topic Re: Let's talk Titan
My initial split is more situational depending on the tower I start in. Gar gar in one stack and then I double Cen or Ogre depending on the outer ring spot with a one roll or a three roll to the inner ring.

Nothing wrong with a gorgon stack, especially if I can get three into a tower for a snake wanna be; flying purple tomatoe.

The thing I like about Jeb's split is that it makes going for trip cents or ogres easier.

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12 Jun 2012 21:52 #128056 by DukeofChutney
Replied by DukeofChutney on topic Re: Let's talk Titan
Having just finished a game where i was stuck in the gargoyle tree, i would recommend not over investing in it. It is relatively easy to muster regularly, and gorgons and Cyclops are comparatively good early on, the Behmoth and the Serpent are some what lacking as late game creatures. Dair managed to smash through almost 3 legions of Behemoths, serpents and Gorgons with naught but a couple of giants, angels, and his bad ass titan.

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14 Jun 2012 17:30 #128191 by Mr. White
Replied by Mr. White on topic Re: Let's talk Titan
Alright, I think I've got the game set up right. look for 'F:ATties & Titans'. If you aren't in or have a question, give me a holla.

Now, lets see what these ogr/ogr/gar and cen/cen/gar splits can do...

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14 Jun 2012 18:01 #128192 by Brewmiester
Replied by Brewmiester on topic Re: Let's talk Titan
You threw me off being split already but my first turn is done.

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14 Jun 2012 19:11 #128201 by Mr. White
Replied by Mr. White on topic Re: Let's talk Titan
yeah, sorry about that. I just assumed that splits were part of the pre-game set-up.

carry on.

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01 Jul 2012 01:19 #129691 by Mr. White
Replied by Mr. White on topic Re: Let's talk Titan
Can a stack do a Titan teleport on the first turn of the game if they roll a 6? I wouldn't think so, but can't find the rule saying otherwise.

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01 Jul 2012 08:03 - 01 Jul 2012 16:18 #129704 by Dr. Mabuse
Replied by Dr. Mabuse on topic Re: Let's talk Titan
The Titan or angel can teleport to any space six spaces away from the tower or go to another tower. Titan teleport refers to a +10-4 Titan teleporting onto an enemy stack, which you can't do on turn 1.
Last edit: 01 Jul 2012 16:18 by Dr. Mabuse.

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01 Jul 2012 12:29 #129708 by Mr. White
Replied by Mr. White on topic Re: Let's talk Titan
Right, referring to a lord doing a Tower Teleport on a 6. Can play 1, on the first turn, roll a 6 and Tower Teleport his Titan to another tower to muster a warlock, or even dicier, teleport to player 2 Tower causing an engagement before Player 2 has even done a split or moved?

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01 Jul 2012 13:53 #129712 by jeb
Replied by jeb on topic Re: Let's talk Titan
Tower teleporting to get a warlock on turn 1 is pretty common. No issue in the rules.

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01 Jul 2012 16:17 #129719 by Dr. Mabuse
Replied by Dr. Mabuse on topic Re: Let's talk Titan

Jeff White wrote: Right, referring to a lord doing a Tower Teleport on a 6. Can play 1, on the first turn, roll a 6 and Tower Teleport his Titan to another tower to muster a warlock, or even dicier, teleport to player 2 Tower causing an engagement before Player 2 has even done a split or moved?


No, only a 10-4 Titan can do that.

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01 Jul 2012 16:27 - 01 Jul 2012 16:28 #129720 by Mr. White
Replied by Mr. White on topic Re: Let's talk Titan
Think I got it:

Tower Teleportation can happen on the first turn, but only to an empty tower. You can not use Tower Teleportation into combat. So, in 6 player games does anyone keep a legion in their home tower to prevent warlocks? Not worth missing a muster?

A level 10 Titan can teleport into combat.

Thanks, fellas!
Last edit: 01 Jul 2012 16:28 by Mr. White.

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01 Jul 2012 18:42 #129723 by jeb
Replied by jeb on topic Re: Let's talk Titan
I have never seen anyone intentionally block a tower on the first turn at the expense of development. Your understanding of teleportation is good though, I can confirm that.

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01 Jul 2012 20:29 #129733 by Dr. Mabuse
Replied by Dr. Mabuse on topic Re: Let's talk Titan

Jeff White wrote: Think I got it:

...So, in 6 player games does anyone keep a legion in their home tower to prevent warlocks? Not worth missing a muster?

It's better to build up your legions, in my opinion.

A level 10 Titan can teleport into combat.


Ye, and it doesn't need to be in a tower to teleport when rolling a 6. Super powerful ability.

Thanks, fellas!

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