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Super large ships for X-Wing HOLY CRAP!!
stormseeker75 wrote: It's a Correllian Corvette, just like the one that's captured at the beginning of A New Hope. Yup, I'm a fucking nerd.
Star Wars CCG fans know it because it was an extremely useful ship in the game. Before that, I too only knew it as "Princess Leia's ship that gets captured."
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dragonstout wrote: As has been pointed out, the brilliant thing is that this will sell more of all previous figures (due to increased point totals) AND sell more space tiles (due to increased space needed).
Given that a single ship now costs as much as a Magic booster box (or hell, you could buy a freaking Cube for that much), I never want to hear any of the X-Wingers complain about the Magic money sink ever again.
If Dragonstout had a pilot card, his ability would be:
"Spend one focus token to shift topic of conversation to Magic: the Gathering."
I'm just fuckin' with ya, man.
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- Legomancer
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Ken B. wrote: Star Wars CCG fans know it because it was an extremely useful ship in the game. Before that, I too only knew it as "Princess Leia's ship that gets captured."
So I assume that you had to kill, filet, and deep fry your own child to get one, then.
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Legomancer wrote:
Ken B. wrote: Star Wars CCG fans know it because it was an extremely useful ship in the game. Before that, I too only knew it as "Princess Leia's ship that gets captured."
So I assume that you had to kill, filet, and deep fry your own child to get one, then.
Oh no, it wasn't that bad. They were in New Hope packs, I think. It wasn't specifically a "name" character so it didn't have that specific collector spike. It was definitely useful and worth $3-4 for a long time, but that's about as bad as it ever got.
Most Light decks running little to no space would often pack one, just because of it's "Spy" ability, decent power, large capacity, and good forfeit value.
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Personally, I will not be buying any of this big shit. Ninety dollars is one each of the next wave and a starter Star Trek set if I wanted it. Which, after seeing it, I do not, really.
This is them realizing that they can't keep making small ships that people can really identify with on an ongoing basis. I'm sure there's also a lot of people want this to be like one of those McFarlane busts, sitting on their shelf, looking neat.
Me, I just kind of like my money better.
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Ken B. wrote:
Legomancer wrote:
Ken B. wrote: Star Wars CCG fans know it because it was an extremely useful ship in the game. Before that, I too only knew it as "Princess Leia's ship that gets captured."
So I assume that you had to kill, filet, and deep fry your own child to get one, then.
Oh no, it wasn't that bad. They were in New Hope packs, I think. It wasn't specifically a "name" character so it didn't have that specific collector spike. It was definitely useful and worth $3-4 for a long time, but that's about as bad as it ever got.
Most Light decks running little to no space would often pack one, just because of it's "Spy" ability, decent power, large capacity, and good forfeit value.
I remember looking at the cards for this game back in the day in Inquest and Scrye and thinking that it looked like the MOST complicated game you could possibly design with cards. I mean fercrissakes there's at least NINE different attributes on the card before you even get to the text boxes.
I noticed this on the FFG page:
Designed for use in Cinematic Play and the new Epic tournament format, the Tantive IV miniature doesn’t match the 1/270 scale shared by those starships legal within the game’s standard tournament format.
I realize I'm being a complete pedant, but doesn't the Lambda Shuttle already break the 1/270 rule?
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Stonecutter wrote: I remember looking at the cards for this game back in the day in Inquest and Scrye and thinking that it looked like the MOST complicated game you could possibly design with cards. I mean fercrissakes there's at least NINE different attributes on the card before you even get to the text boxes.
It's not quite the *most* complicated--Middle Earth CCG takes that cake (I never reached a point where I could play it without referencing the rulebook multiple times per game.)
But yes, it was very complicated. I enjoyed it because of its complexity, truth be told. But the basics--drop dudes, battle, swing weapons, move around--wasn't too bad.
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Some additional trivia to trump your nerdiness:stormseeker75 wrote: It's a Correllian Corvette, just like the one that's captured at the beginning of A New Hope. Yup, I'm a fucking nerd.
The model used for the Tantive IV was originally built to be Han Solo's ship. They decided they wanted something more unique looking, which gave us the now iconic pancake design. But because the model was built to be the "hero" ship, it was large with a lot of detail. In fact, it was even larger than the model for the Star Destroyer that pursues and captures it.
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Shellhead wrote: I agree that the Middle Earth CCG was horribly complex. Still can't bear to part with my cards yet. I have floated the idea of one big game of good against evil, with half the players running Wizard decks while the other half run Nazgul decks, using the Challenge starter deck set and maybe one of the Balrog decks. And we can have the LotR trilogy playing on the tv in the background during the game. At least three of my friends are interested so far.
I am the same way. I got a ton of cards in a trade several years ago. I go to a con every year with a guy well versed in the game who has offered to teach, I may take him up on that.
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Jackwraith wrote: I'm pretty unenthused about this development...A B-Wing for $15 every month? I'm all about it. But seeing how quickly the game turned from squadrons of various -Wings vs squadrons of various TIEs to dual Falcon/Slave 1 lists on every table was already a little jarring. To now turn the game into an almost-literal arms race with frigate-sized ships is not something I want to engage in....
Nobody at FFG could (or would) elaborate on just what that "EPIC" thing meant. I'm not even going to guess at it.
The one thing that I think should be recognized in all of this is that there's not much in the way of "power creep" with any of the existing waves - 7 Ties are just as viable as 2 Interceptors and a Tie-Advanced.
As long as the big ships make sense, fine, let fools be parted with their money. I'm fine with sending a couple of Tie Bombers supported by a couple fighters go up against a frigate. It just won't be MY frigate, because I can get two cheap games or one GREAT game for the price of the smaller ship and three cheap games or two good games for the price of the big one. Sorry, but I'd rather have 5 really great games (shipped free!) from CoolStuff than a couple of eye candies.
Just my 2c. If they mess up the power structure with these big ships, that's the end of the line for the franchise.
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That is, however, just a Wild-Ass Guess (WAG) based on nothing at all that might resemble one of those troublesome "facts" or "insights" ...
But kudos to the marketing guys who came up with "Cinematic Mode"--that's so much easier to fit on a box or promotional cut-sheet than the original "We Know You Want To Play Scenes Right Out Of The Movies No Matter How It Breaks The Game--Now Quit Fucking Whining At Us!" That would have been an awkward acronym....
I like the big scenery pieces myself. Like the WWI Wings of War/Glory balloons, they're the centerpieces for escort missions, which I find to be among the most fun with a group. Lots of tension and a requirement for a certain amount of teamwork on both sides. And, as a bonus, they make reasonably sensible solo play an actual possibility. Naturally a game like this isn't a first choice for solo play, but big, slow targets and some sort of limiting factor (# of rounds to destroy the target or it will escape, or some such) isn't just "playing both sides all by yourself".
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