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Doubts About Age of Conan
Game length: With 4 players, I'm estimating the game length to be 3-4 hours. Hopefully, with some experience players we can get the time down to 3 hours. With 3 players the game length should drop by about 1 hour.
Number of players: The game should play well with 3 - 4 players. With 2 players I think I'd play War of the Ring.
Components No problems with the plastic, card stock, map, blah, blah, blah. The maps size seem perfect. There are some provinces that will be pretty tight with 5 armies + 1 fort.
Theme: Some but weaker than WoR
Scale: Epic, civilization scale. The game is played in 3 Ages. The first age you start with 1 small Kingdom and 4-5 armies. In the 2nd Age your small kingdom will grow to maybe 10 armies and 3 - 5 provinces. In the 3 Age the 4 large empires will start fighting each other for provinces.
Interaction: Unless you have real aggressive player, the first half of the game the interaction will probably be more indirect. Bidding on Conan, sending raider, etc. During the last age players will be trying to attack each other most turns.
Complexity Medium. The game is simpler than many Ameritrash games WoR,Warrior Knights, StarCraft, Ti3, Arkham. It's probably closer in complexity to BSG. The rule book was pretty well written and it was only 20 pages with lots of pictures and examples.
What's cool Conan Probably my favorite mechanism is the Fate dice. Anyone who is familar with WoR will know how fate dice work. In AoC players share 7 fate dice. The actions on the fate dice include Military, Intrigue, Conan + Court, Military / Intrigue or Wild. There will be times in the game when most players will want to use the Military action but only 2 Military dice are available so there will be a run on using the Military dice.
When I first read the rules I thought the Conan adventure was pretty lame. It seemed like the most Euro-like part of the game. Conan moves you collect chits with different color backs that you turn into resources or save for victory points. And in some ways I still think it's lame. But the cool part of Conan is using him in battles. As a player if you control Conan you move him into a territory your attacking and he can give you a huge advantage.
Crowning Conan could be pretty interesting in some games. If you think you have the most monsters, treasure or women adventure points and you control Conan in the 3rd Age, you can move Conan to your Kingdom and crown him. At that point you show everyone that you have the most women if you do the games over and you gain 3 + 5 extra victory points (in most games this should swing the victory to you). If somebody else had more women than you, Conan will get pissed and you chop your head off and you automatically lose the game. Now that is some good Ameritrash.
Who will like Conan? War of the Ring fans who want to play with 3-4 players. People who want a medium weight, medium length, multiplayer conflict game. If your looking for Conan the adventure game, you won't find it here.
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-M
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I don't often do this, but some solo turns seem like a good idea here prior to trying to teach this one. I was initially puzzled by the rulebook, but then it started to click. Still, there are quite a few variables, so getting them sort of down first would probably facilitate teaching.
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It has some nice things about it, feeling a bit like a beefed up Nexus Ops. The Conan stuff actually DETRACTS from the game and feels seriously tacked on.
The nice things are that it has a pretty severe attacker advantage. There is no turtling. The downside is that you cannot even hope to defend anything you hold. If someone wants to, they can quickly remove you.
The downside is that the impetus for attacking other people is kind of lessened. When you conquer a player-owned region it just goes neutral. Then you have to conquer the neutral region to claim it. More work than just taking a neutral region.
Given the small number of turns you get (and we were playing 3 player--it'd be worse with 4 players..... there is rather a lot of world that will remain unconquered by the end of the game. Which means the ONLY reason to hit someone is for Crom tokens, and to savage to keep someone from a bonus.
Of course the criminal offense is Empire Points. You muck around for a couple of hours, and points pop out. yay.
Would play it again. Maybe.
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Which means the ONLY reason to hit someone is for Crom tokens, and to savage to keep someone from a bonus.
And of course if you're Steve Avery
Steve"Crush your enemies, see them driven before you, and hear the lamentation of their women"Avery
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- Dr. Mabuse
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- Ambassador of Truth
As to the actual game report: Dan's dice sucked. Aaron went after Dan, forgetting rule #3, which meant that Frank won.
Frank did you just refer to yourself in the third-person? Anthony totally hates that.
Thanks for the mini-review, I've not been fired up about this game, I'd play it but I doubt I'd buy it (I'm saving all my Trash coppers for Cosmic Encounter).
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Duke approves!(I'm saving all my Trash coppers for Cosmic Encounter).
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All I will say on the matter.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
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-Will
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