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Hearthstone Players!
Here is a deck I run when I want to soecificly punish the douches that okay mill Druid all day.
Rogue- gang up, prep, beneath the grounds.
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We're a day in, I hope most of the Mill Druid and Mech Hunters have moved on with their pack. Kind of a drag to see them later in the week. I've done:
- Lightwell, Divine Favor, Inner Fire: Pretty good.
- Jeweled Scarab, Tuskarr Totemic, Evolve: Bad, but can be hilarious
- Upgrade, Bolster, Protect the King: Does OK.
- Mad Scientist, Medivh's Valet, Duplicate: Bad, but interesting
- Malchazaar's Imp, Soulfire, Fist of Jaraxxus: Totally solid, can beat Metaltooth easily
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I used the pirate 2/1 w haste . Upgrade Shield block. Against mill Druid you wait until he has a couple of murlocs out and suicide the Pirates into them. Leave him no minion targets. Kill him with the weapon.
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- Yogg-Saron
- Tuskarr Totemic
- Fiery War Axe
- Barnes
- Call of the Wild
- Darkshire Councilman
- Ice Block
- Innervate
- Fandral Staghelm
- Doomguard
- Ragnaros Firelord
- Preparation
www.youtube.com/channel/UC8bO8-HqjMwCOqGoALOyZBg
Really good HS plays. Check them out.
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Anyone get the Welcome Bundle? According to pitytracker.com my Legendary pulls are lagging well behind the average (average is 1.2%, my average is just under 1%) but between my Tavern Brawl pack yesterday and the bundle I did pretty well.
I got Onyxia yesterday from the Brawl, and in the Bundle I got the following Epics: Big Game Hunter, Ice Block and Murloc Warleader (I can do a Murloc Paladin deck now!). My class Legendary was Archmage Antonidas, and I also got Prophet Velen and a gold Gruul (AKA a Legendary of my choice, probably Yogg).
Edit: Druid - Innervate, Barnes and Ragnaros is a pretty good counter to Mill Druid, even if your Barnes spits out another Barnes 4 times in a row like I just did.
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jeb wrote: Does that work? Empty the Grounds pads their deck, and Naturalize punishes you asymmetrically. I feel like they would win this. Another popular counter is Malchezaar, who puts like 30 extra cards in your deck. Makes the mill strat less effective.
Beneath the Grounds doesn't really pad their deck, because every added card is a "Draw a Card". Gang Up does pad your deck, though. And while Naturalize is asymmetric, there are only 10 of those, while you can create up to 30 minions with Beneath and Gang Up creates up to 30 more as cards (minus what you lose to overflow, of course).
If you can survive the 10 Innervates, you're gold against that shitbag deck. Surviving the 10 Innervates has alway been the problem.
I've played the lock Soulfire/Jaraxxus/Mal Imp, that's pretty beastly with a good draw.
My son has been playing Rogue: Sinister Strike, Kobold, Fan of Blades, which is quite solid as well, especially against zoo decks.
The only way I won with Paladin was a straight Murloc deck, never really using my power. Everything in Paladin is too damn slow.
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Funniest moment? A shaman running Tunnel Trogg/Lightning Bolt/Earth Shock decided to Earth Shock my 1/1 Rag...turning it into an 8/7 that can now attack. Thanks!
Favorite deck I've seen? I played against a Druid using Innervate and Deathwing, Dragonlord (I never did see the third card). He got lucky with his Innervates and got DW out early and my first Barnes pulled a Barnes. I got lucky with my draws and was able to play a regular Rag, but Rag attacked face twice instead of killing DW. It wouldn't have mattered. A turn after hitting me for 12, my opponent suicided his DW into Rag, killing them both, and DW's deathrattle pulled two more DW's from his hand. GG.
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- Matt Thrower
- Away
- Shiny Balls
- Number Of Fence
Not Sure wrote: The only way I won with Paladin was a straight Murloc deck, never really using my power. Everything in Paladin is too damn slow.
Paladin is my favourite class but it's not been doing too well recently. However I've had some success with a Divine Shield aggro deck. How's this for fast?
Turn 1: Selfless Hero
Turn 2: 2 x Argent Squire
Turn 3: Rallying Blade
Turn 4: Defender of Argus on the Squires
... opponent surrenders on 8 health facing down a 2/3 and two 3/3 minions with Taunt and Divine Shield.
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But in this three-card format, there's nothing from Paladin I've seen that's remotely competitive. And by competitive, I'm effectively meaning degenerate like Jeb said.
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- Matt Thrower
- Away
- Shiny Balls
- Number Of Fence
Although Paladin isn't competitive in standard compared with Warrior and Shaman.
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I used it to make a fun Hunter 3-card deck, though.
Call Pet, Giant Sandworm, King Krush.
Needless to say, it doesn't function against a degenerate hyperspeed deck. However, it does pretty well against the zoos and other people having fun with slow stuff.
Dropping a Sandworm on T4 and a Krush on T5 is grand.
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