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Ogre...Kickstarter...you in?
- Space Ghost
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- fastkmeans
Disgustipater wrote:
I've always felt that phrase is only used to make the amount sound like more than it actually is. A MILLION dollars is still a very long way away.flim_flam wrote: a quarter of a MILLION dollars
[Note: I'm not saying $250K isn't a lot, because it is.]
Hah, I am going to start referring to most of my possessions in fractions of millions of dollars. I have a thousandth of a million dollars on me right now, for instance.
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- Sagrilarus
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I'd wager MMP and GMT are surprised as well.
S.
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I'd bet you're right on both counts.Sagrilarus wrote: I'm leaping to the conclusion that Jackson is ok with the mere quarter-mil. I'd bet he's very surprised at the level of response that he's getting.
I'd wager MMP and GMT are surprised as well.
Just the number of new stretch goals alone tells me that SJG must be pleasantly surprised by the response.
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goo.gl/dZWw6
Summary:
1. No more weight can be added; it's done at 16 pounds;
2. They put their stretch goals too close together;
3. $300K goal involves SJG committing to some sort of Ogre project in late 2012/2013. A mobile version is even mentioned (very briefly).
4. Curiously, I see no mention of "integrity" anywhere. Strange.
So, yeah, SJG is thinking about Ogre. Gosh darn that mean ol' Kickstarter for helping that to happen.
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TheDukester wrote: 3. $300K goal involves SJG committing to some sort of Ogre project in late 2012/2013. A mobile version is even mentioned (very briefly).
4. Curiously, I see no mention of "integrity" anywhere. Strange.
Munchkin Ogre in 2013. Count on it.
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- Notahandle
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(1) Would they be putting money aside for this, and if so, does Kickstarter rules allow that?
(2) Given how successful this project is, I would expect the future supplement to happen regardless of whether they make $300,000 or not.
(3) I would also expect it to be a Kickstarter project which would be successful, and therefore does not need funding from this project.
I strongly believe that a Kickstarter should be self-contained, without reference to something that might (or might not) happen in the future. This lessens my interest in supporting, as does the possibility that they might use fucking FedEx.
(It was also part of the reason I cancelled my pledge for Gunship.)
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- Notahandle
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English shipping adds $92 to the price, total $192 = £118, add customs and it's probably £150 = $245. The pre-order PDF to give to retailers says Ogre has a value of $295. So the big question is, what would be the English retail price? (And can I find out in the next 12 days?)
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But you're right about it most likely being a KS project anyway. I'm hoping to see both supplements that he's been kicking around. The minis would be nice, but I can proxy everything except the ogres with extremely high-grade stuff from C&C [my favorite casting company]
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wolvendancer wrote:
SaMoKo wrote: If Steve Jackson Games hadn't lost the partnership with Interplay for the Fallout franchise in the late 90s...
They didn't 'lose' it, Steve Jackson tore up the contract after Brian Fargo and the Fallout team refused to lower the amount of violence in Fallout.
How can Steve Jackson get high and mighty over Fallout when his company published Car Wars and its expansions?
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So here's your link to what looks like a great WWII sim for the iPad:
kck.st/I5cHzt
There's some big names involved. But it's a small studio, so that should pass the infamous "integrity test."
Funding looks promising — more than 50 percent in just a few days. It should make it, although it's certainly not a force of nature like this Ogre thing.
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(Frankly, I'm getting to the point where I'd just pay $100 for a friggin' iPad iOS emulator and be done with it...)
Ok, back to Ogre. I really *can't friggin' wait* for this thing to come out. The one thing that now bugs me a bit is SJG thinking he put his stretch goals too close together. While I don't doubt that he had *no concept* of how quickly this thing would take off or the levels it would hit, I do also think that the stretch goals help fuel the thing. At least for me, those stretch goal goodies are generally what prompt me to back projects. I don't want to see the next project set up like Queen's kind of lame-ass approach. (And, yea, I'm a greedy fucker. I'm OK with that....)
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The iPad2 can be had direct from Apple from $399. And, yes, secondary markets exist, eBay among them. Skipping the cellular part is fine, too — I've owned two of the three models and never bothered with it. Just give me my WiFi, baby.Dogmatix wrote: Wonder if there will ever be a reasonable secondary market for the things down the road. I don't need or want a phone plan for the thing as I'm happy to just piggyback off my own WiFi.
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- Sagrilarus
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GameStop is selling used iPads. Right now they're still pretty salty but I imagine that will bend downwards after a while. But how long does the battery pack last on an iPad? That's essentially the death knell for the machine and makes them less valuable used. They ain't exactly a durable good.
S.
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You guys that love this, whats so good about it, no seriously, ok, you can slag me off first, but then at least tell me, really, compared to any other number of wargames, combat games, dudes on maps or corridors. Whats so cool about this, why would I want a stupidly large version instead of just printing out the nicer looking minimal older style or even the redesigns that subsequently got blitzed.
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