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Star Trek: Ascendancy
- Michael Barnes
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- Mountebank
- HYPOCRITE
The ability to take away Ascendancy would make this a ten hour game and it also wouldn't make much sense.
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Michael Barnes wrote: There really isn't any way to take them away though, so there is an element of inevitability to the game.
The ability to take away Ascendancy would make this a ten hour game and it also wouldn't make much sense.
Thats kind of what I figured. The guy who played it is more a pure wargamer than AT player, so I see where he was coming from.
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- Disgustipater
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I realize that they could just colonize those planets, but with very little access to Culture, and the much longer time to resource generation, they were really struggling. At this point I had two Ascendancy, a couple large fleets, and in order to stave off some bitterness, I eased off progressing and just started making first contacts to try to offer them trade agreements to help with some resources. The Romulan player refused, and the Klingon player didn't get much out of it. A bit after this we called the game for time. I had three ascendancy, Romulans and Klingons had two. The Romulan player was thinking he was just getting into a position to come out strong. The Klingons had nothing going for them.
They want to try again to see if they just got fucked by a really bad draw. For my part, I really liked it, even discounting my great start. I want to try the Klingons next, since they seem kind of difficult to use.
A few questions for those that have played it:
1) Does the Federation start out strong while the other two take a while to get going?
2) How many turns usually pass before first contact? Because we went quite a while without it. And even then I just forced it for the sake of the game.
3) Because the Klingons are so combat focused, is there any point in them trying to get a trade agreement?
4) The Romulan player suggested that maybe the game really takes off at Ascendancy level 3 and 4. How true is that?
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The Federation seemed to get fucked over by not getting a single culture the entire game with their special ability.
The Klingons started slow, got their weapons to 3+ and started to conquer everything in sight late game, eventually winning via tiebreaker with the Romulans.
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So, the Federation was a bit hamstrung in our game. Being forced to devoting resources to military through Josh Look's unmitigated aggression also sapped my ability to win.
Also, as to my poor play, you'll have to excuse me. I had had some Romulan Ale.
I think we had contact by turn three. I think the trade agreements are a huge boost in the early game when developing worlds without civs. In Disgust's example, the Klingon who was forced to colonize could really have used those extra resources to build the installations needed for growth.
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- Michael Barnes
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Ascendancy levels 1-2 really set up the rest of the game, which is why the tempo shifts when somebody hits 3.
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- southernman
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Gary Sax wrote: Supply is limited at the moment in the US, preorders have been out of stock for a while.
Yeah, CSI has been on backorder for several weeks.
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FWIW, GF9 has been saying that it would be hitting stores over three weeks, this makes week 3. BGG users could stand to learn that BGG is not the hobby as a whole and publishers don't need to pay attention to their little pocket universe. However, I do think fulfilling orders should take priority over having stock for conventions. I'd hate to find out they're selling it at Essen.
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