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12 Wins in Arena! My tops is 9. Once with Priest, once with Warlock. I lose to my own mistakes, that's on me. Good for you, man!
All these new decks. So awesome. I was streaky with Totem Shaman yesterday to go from 17 to 14, then lost to Face Hunter when I failed to roll a Taunt totem or draw Healing Wave for 9 turns. That's a lonnnng time for Face Hunter--even then he had to burst me down from 10 life. I think that archetype is done.
I switched to Aggro Pally and went back and forth. I had a long drawn out match against a Freeze Mage that turned into top-decking. I was top decking both of my Divine Favors. She topdecked Dr. Boom. GG.
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Stonecutter wrote: So I think I've found my favorite deck ever after 90 packs of grand tournament. Not sure what I'm calling it and knowing this game it's probably online already with tweaks that make it better, but whatever, no net decking for me on this one
2x snipe
2x bear trap
2x explosive trap
2x eagle horn
2x mad scientist
This third of the deck is pretty obvious. Traps to make your opponents life miserable, deal damage and keep your eagle horn running.
2x annoyotron
1x loatheb
1x big game hunter
1x ironfur grizzly
2x deadly shot
1x arcane shot
1x cobra shot
This is the control portion of the deck, it exists to slow your opponent. Sylvanas should probably replace cobra shot but I like the extra 3 damage
2x leper gnome
1x emperor thaurissan
1x tracking
This is your accelerant. Leper gnome
Gives you a little more board presence because the deck is lite on minions. Tracking is to pull eaglehorns and whatever you need to set up the game winner
2x Brave archer
2x garrison commander
1x maiden of the lake
1x steamwheedle sniper
1x justicar trueheart
Brave archer with a garrison commander is 8 damage. 10 with trueheart, and with 26 of 30 in this deck costing 4 or less emptying your hand isn't hard. The traps and control weather the storm as you plink away with your hero power as often as possible. I'm sure there's arguments to be made for frost giant, King Crush, or the longbow as finishers and j want to play around with all three, but right now this deck is 9-2.
Swapped Cobra Shot and Arcane Shot for Sylvanas and a Flare, went 5-1 in 6 matches.
No meta Hearthstone is Best Hearthstone
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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Darnassus Aspirant may be one of my favorite cards in the new set. Druid just GOES OFF with them. I had a turn 2 Dr. Boom out earlier today. GG.
Jousting is also REALLY good with my Druid deck, but mainly because it's all 5+ minions. Very effective, but I can't see it working well otherwise.
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1x Hunter's Mark
2x Webspinner
2x Freezing Trap
1x Quickshot
2x Eaglehorn Bow
2x Animal Companion
2x Kill Command
2x Unleash the Card That Is Wrecking All These Token Paladins
2x Houndmaster
1x Ball of Spiders
1x Savannah Highmane
2x Ironbeak Owl
1x Knife Juggler
2x Mad Scientist
1x Acolyte of Pain
2x Piloted Shredder
Lx Loatheb
1x Mukla's Champion
1x Kodorider (sub-optimal?--has never come out)
Lx Dr. Boom
Some games go quick--two wins were on turn 5. Some can go longer, hence late-game recovery like Ball of Spiders and Reginald K. Boom, Ph.D. Mostly the games are me wrecking Paladins infinite tokens with Concede to the Hounds. I think I would replace Kodorider with The Black Knight if I had it. I feel like Taunts are everywhere these days.
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- Jackwraith
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Kodorider? Well, the War Kodo is a Beast so, yeah. Why not? How has the RNG been with Ball and the associated Webspinners? Do you feel like you still need the two maindeck? Also, Mad Scientist with only two Freezing Traps? I almost never played Scientist in my control decks because I wanted the choice of when the trap would be activated (i.e. so I didn't end up Freezing a Dude, rather than something sizable.) Do you really like Freezing in this meta with all of the Jousting and endless Battlecries? Since your deck is more Beast-oriented than others I've seen, you don't think Snakes or Bear might be more useful?
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Yeah, only the two traps and only Freezing. I am not rushing the opponent down, despite those turn 5 wins. The game plan is tempo tempo tempo. Mad Scientist is nice on curve, keeps opponents guessing, and if it actually fires gets me two mana, a better deck, and tempo when they walk into the trap. Also, I need my dudes to live until my turn to maximize their value, and Freezing assures that better than the others in my experience. I have been having NO PROBLEMS dealing with Bear Trap from my opponents. This may be coloring my opinion at current. Snake Trap could well be better, but I got none, son.
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I opened 2 Burgles but it seems too slow for my temp Rogue deck and again, I didn't want to tweak my deck too much today. I also like Cutpurse because, if you can get him to work, he can result in a mini Ramp Rogue. It's obviously better to play him early but I've had crap draws and mulligans and only gotten to use him twice.
He got me a couple coins in my first game but he was the MVP the 2nd time I used him, which was in a Casual game versus a Warlock. I went second, so my starting hand had Cutpurse, Coin and Shado-Pan Rider. He didn't have Voidwalker so I played Cutpurse on Turn 2, resulting in the following Turn 3 -> Hit face with Cutpurse + Cutpurse Coin + Coin + Shado-Pan Rider = Turn 3 Boulderfist. He conceded on Turn 4.
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Got my ~2900 dust here... I think it's going to be Ysera, and 2x Wyrmrest Agents for 1800 of it. That's going to take my Dragon Priest to the next level. Ysera also goes in Pally builds, Warrior builds... pretty much anything dragon-y should top out with Ysera. I have been working with Chromaggus and Nefarian, but they don't have the same juice.
I think I will start accumulating Giants with the leftover dust. There are whole archetypes I can't explore for lack of Giants. I have 2 Mountain Giants (cards in hand). What's next? Molten (life lost), Sea (minions in play) Frost (hero powered), Clockwork (cards in oppts hand)? I think token Pally and Totem Shaman could be sick with Sea and Frost. Handlock obviously wants Moltens...
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I've made it about half way through the thread so far but wanted to ask some advice of the pros. I've got all the basic cards, 1050 in gold, and a dragon priest deck I just started in my first arena. What should my next move be? I'm really enjoying the game so far but don't want to have to pay for anything.
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When you decide to spend some money, get Naxxramas.
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Use this site to help you draft in arena, www.heartharena.com/
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- Jackwraith
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Have you seen Reynad's Dragon Priest? www.hearthpwn.com/decks/308694-reynads-op-dragon-priest It's pretty fun and it's all over the ladder right now. I played a couple games with it and had a solid ramp curve going on. The 4 spot is light, but that's where you want to be healing fairly often, anyway, and/or dropping Velen's and a Smite or something like that. The funny thing was, I stopped after a couple games and went back to my Paladin deck and the first deck I ran into was... Reynad's Dragon Priest. My hand is kind of slow (no Minibot) so I drop a Competitive Spirit on turn 1 and he responds with a Whelp. I make a Dude. Now, his best play here is Cleric, kill my Dude, coin, heal and draw. But he hits face. So I hit face with my 2/2 Dude and drop a Silver Hand Regent; again, just trying to stay on curve and have a board presence. He puts Velen's on the Whelp, kills the Regent and then Coin, Smites the Dude. I'm like: WTF? You could have made that play earlier and kept the Smite. So, clearly not someone overly familiar with the deck. His Whelp is at 4/4, he can't heal it, and it's my turn 4. Out comes the Truesilver and I 2-for-1 him. Later I discover that he had the Cleric in hand.
Anyway, the game goes on for a while as he drops Twilight Guardians and Wyrmrest Agents and I just bulldoze through them with Truesilvers and buffed Dudes and a Consec. On turn 10, I do what's becoming the ultimate Paladin play and drop double Murloc Knights and make a Dude, getting Raider and Tidehunter to go with my 2 Dudes (buffed) and a 6/3 QM with Blessing. I just go face and take him to 5, using the last charge on my second Truesilver. I'd been waiting for the Nova the whole game, but if he does it here and heals himself, I still have more than 9 damage on the board, so he concedes.
This meta is as good as the immediate aftermath of GvG. I have run into a couple decks that are still tried and true versions of older stuff with minimal TGT cards, if any, and those are still tougher hills to climb as I sort out which cards will actually be playable in TGT, but that's what a good meta should be. This guy did get a Chillmaw down on me but I killed it with Dudes and still had a 6/6 QM (who later killed a Guardian, bringing him to the eventual 6/3.) Good times.
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I ended up adding Loatheb back into my deck to try and protect my tokens so we'll see how that goes. I'm also running x2 Seal of Champions in place of Dark Iron Dwarf. Yeah, there's no body, but SoC is in my already-thin 3 slot (while eliminating something from my overcrowded 4 slot), thus smoothing out my curve and giving me a free attack with SoC's divine shield. I also dropped Justicar and Crowd Favorite for the moment.
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Aw that's too bad. Obviously not a savvy pilot there. I saw Reynad's deck and he goes in a couple directions I don't. I am not a huge fan of Blackwing Technician. It feels slow to me. I usually prefer Dark Cultist there. I also don't bother with Smite, even though I run Vol'jin. I usually have some cheap dude left over to take out the Vol'jin target (or have Holy Nova), so I think it's better to have a real card there. I also use Shadow Madness, which is even more sick in this Inspire-rich format. My boner will get a boner if I can Shadow Madness Murloc Knight, heal myself, make a Murloc, and kill Justicar Trueheart. That's a solid 6-mana there.Jackwraith wrote: Have you seen Reynad's Dragon Priest? www.hearthpwn.com/decks/308694-reynads-op-dragon-priest It's pretty fun and it's all over the ladder right now. I played a couple games with it and had a solid ramp curve going on. The 4 spot is light, but that's where you want to be healing fairly often, anyway, and/or dropping Velen's and a Smite or something like that. The funny thing was, I stopped after a couple games and went back to my Paladin deck and the first deck I ran into was... Reynad's Dragon Priest. My hand is kind of slow (no Minibot) so I drop a Competitive Spirit on turn 1 and he responds with a Whelp. I make a Dude. Now, his best play here is Cleric, kill my Dude, coin, heal and draw. But he hits face. So I hit face with my 2/2 Dude and drop a Silver Hand Regent; again, just trying to stay on curve and have a board presence. He puts Velen's on the Whelp, kills the Regent and then Coin, Smites the Dude. I'm like: WTF? You could have made that play earlier and kept the Smite. So, clearly not someone overly familiar with the deck. His Whelp is at 4/4, he can't heal it, and it's my turn 4. Out comes the Truesilver and I 2-for-1 him. Later I discover that he had the Cleric in hand.
What the fuck do I know though, He's top 100 Legend and I am grasping for that sweet level 12 chest.
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