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What KICKSTARTER(S) are you BACKING and WHY?
- metalface13
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- D10
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I couldn't really justify the extra cost for the Gambler's Box.
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Edit: <20 minutes to sell out 1000 early birds at the Gold Lantern level.
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- Cranberries
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- D10
- Don't give up.
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And the only stretch goals revealed so far have been a couple of $15 pin up add-ons. I want to see a few reveals for the gambler's box.
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Wave 1 - Estimated Delivery Summer 2017
Core Game / 1.4 Update Pack
United States... $25 / $10
European Union... $40 / $20
Canada... $30 / $15
Australia... $40 / $20
Rest of World... $100 / $30
Wave 2 - Estimated Delivery Spring 2018
Gambler's Box, Promo and cross-over figures
United States... $20 + $2 per Add on
European Union... $20 + $2 per Add on
Canada... $20 + $2 per Add on
Australia... $20 + $2 per Add on
Rest of World... $30 + $2 per Add on
Wave 3 - Estimated Delivery Spring 2019
New Expansions
United States... $15 + $5 per additional expansion
European Union... $15 + $5 per additional expansion
Canada... $15 + $5 per additional expansion
Australia... $15 + $5 per additional expansion
Rest of World... $30 + $5 per additional expansion
Wave 4 & Beyond - Estimated Delivery Winter 2020
???
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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A game that makes $4 million in sales in 48 hours should not need the Kickstarter circus to get made. At that level of sales, this is a game that should be widely and readily available to anyone and everyone who wants to play it. It should be available at your FLGS, who would benefit financially from having what could be a tentpole product line. It should be professionally mass produced and printed (and thus not 4 years away for the wave 4 stuff). With those sales, pretending like it is some kind of "boutique" title that is "not for everyone" is BEYOND a hipster, indie attitude. This game has outgrown the need for crowdfunding and the cachet of exclusivity. Further, it should be more in line with GW pricing at the level of production I think this game could sustain profitably.
I'm not supporting the way this game is being sold. Sure, it's probably tremendously innovative, singular and maybe even significant. But it doesn't matter because of how it is marketed and sold.
It's not sour grapes- even though Poots dropped it at a time of the year when most people are more worried about spending money on family and friends than themselves, l could go on the Kickstarter and pledge it right now. I almost did. But then I thought about how much I really don't like this sense of "gate keeping" the game. It should have gone into second printing a year ago. Poots should have done the work to make the game available to meet demand. It sounds like good business that he'all flip $10 million worth of these by the end of the year. But the Longview is that if he would maybe step back from he exclusivity he could be making $10 million every year with it. I think it could compete with GW for miniatures supremacy and it could support books, supplements, board games, novels, carrying cases, dice sets...
I don't know if it's hubris, lack of ambition or immaturity holding Poots back...but I don't want to support this game's "boutique" availability at all.
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- hotseatgames
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- D12
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I get not supporting the business model but to me, it doesn't offend. He doesn't want to start a corporation or anything like GW. I respect that wish, and KS provides a simple way for him to do this---and never deal with it again if he doesn't want to.
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