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What VIDEO GAME(s) have you been playing?
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- SuperflyPete
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- Salty AF
- SMH
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Hex Sinister wrote: Is the couch co-op pretty good or tacked on?
It's a built-in. They definitely had husband-and-wife as the driving idea behind the game. Even the main characters default as man-woman. I also love that there's internet games, so you could have two couples playing together on their couches via the webz.
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- metalface13
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- D10
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Gary Sax wrote: I did a top 3 on New Years on twitter. Top is Bloodborne, I think, followed by Mario 3d world and then Card Hunter.
Nice! I got into Card Hunter (and the ipad version) for awhile but it got too same-y for me after awhile. I think I stopped after the first major arc or so. Cool ideas though.
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- hotseatgames
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- D12
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Played it for an hour last night. It's austere in the extreme, so far. Gorgeous though. Very intuitive puzzles and level design.Gary Sax wrote: I bought The Witness, it's downloading overnight. I've heard wonderful things so I'm excited about it, might play it with my wife. I liked Braid a lot.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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It's interesting to be sure. The way the game presents information is _brilliant_, and I'm not going to explain how. But as an example, there was a piece where I noticed something very subtly changing. I didn't pick up on it at first. But then something changed in a sequence of puzzles and I realized the game was telling me to anticipate it.
The puzzles themselves...I'm not completely sold on. They are old timey maze-type puzzles, there doesn't seem to be anything but this one particular type of puzzles. But there have been a couple of twists that have complicated that setup. .And again, the game gives you information but you have to translate it using what you already know...or go looking for a key to decipher the newest information.
I keep wanting to get back to it, so that's a good sign...but I'm iffy on it being a $40 title and I'm not sure if it'll be compelling in after 10 or so hours.
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Then I started playing Darkest Dungeon now that it made it out of Early Access to 1.0. It's an amazing game. It's just that... it has been a depressing, kind of grinding year for me and the idea of coming home and getting my ass kicked for a while in a video game, basically just trying to stay above water with all my rapidly deteriorating heroes... it's a hard sell after work.
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Bayonetta 2 is getting re-released on Feb 19 for the Smash Bros tie-in. Price: $30
It won't include the first game, but still a great deal. I wish I had waited to pull the trigger... sorta, though I really enjoy the bundle and both games are fantastic.
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- Michael Barnes
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- Mountebank
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Seriously- between these two games, Vanquish, Mad World, and Metal Gear Rising: Revengeance...let alone the unexpectedly amazing Transformers: Devastation- Platinum is literally the absolute best developer working in action games today. And now they are doing a TMNT game...that is a day one download as far as I'm concerned.
I'm about 100 puzzles into The Witness at this point. I think the game is brilliant and some of the puzzle designs are almost astonishingly smart. The way the game gives you information and actually engages the player in a dialogue- without any dialogue- is stunning. The environments are interesting and beautifully rendered. The level design is completely organic, and only gated by your own knowledge of how to solve particular puzzles. I'm far enough into it now to see how its "variations on a theme" plays out, if you're worried that it's "just" single-line mazes...well, just wait until it starts to change things up on you. Same concept, but different execution.
So I think this game is really great and mostly deserving of all the accolades...but I can't help but mention that there is a certain preciousness to it that I think is both cloying and somewhat annoying. There is no direct narrative to speak of, but it does use the silly "audio log" trope to feed the player these bits of disjointed, out-of-context readings of quotes from folks like Rabinadrath Tagore. It comes across as stupendously pretentious in a bratty "I'm not going to be like Call of Duty!" way. Maybe there is a larger or more subtle theme that will come out later on, but for now the game is essentially an extremely well-designed update to the MYST-style game...sans terrible "CD-ROM game" acting. But with Philosophy 101 aphorisms in place of it.
A couple of the puzzles are just ridiculous...there have been a couple where I thought I had the logic, didn't, and wound up going in circles for 20 minutes. There was one where what I thought was just decoration wound up being the key to solving it. There was one where I never did figure out the logic but I trial and errored it somehow.
DO NOT, whatever you do, look at any kind of hints or walkthroughs. The whole point is that the GAME teaches you how to find the solutions- if you pay attention to it. So learn from it. Not some dude on YouTube.
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