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What KICKSTARTER(S) are you BACKING and WHY?
Edit: There is a fair amount of information about the reworking here (for example):
https://boardgamegeek.com/thread/1118183/reprint-coming-soon/page/4
Probably a bit more of a reworking/reimplementation than a reprint if the game becomes more like a conventional civ/4x game (and less interesting to me, as I already have a bunch of games like that and appreciated, at least conceptually, that MN was heavily about trading).
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- ThirstyMan
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Wetworks wrote: Looks like I'm gonna back another kickstarter,
Mistfall - Legendary adventures for 1-4 fearless heroes
Seems like a mix between the quest progression and combat of Lord of the Rings LCG and the deck being your life and earning new cards of Pathfinder ACG. The game is moderately priced and looks pretty meaty, could be great solo.
Holy Christ!! Is that considered to be a 'good' video?
It is terrible. Have they never heard of editing?
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- Sagrilarus
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- Pull the Goalie
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Grudunza wrote: Mistfall seemed appealing at first, until I watched some of the Rahdo run through... Seems too convoluted and tedious to me.
You know, that may indeed be the case, but could you imagine publishing your Great American Game, and then having Rahdo boot it on his run through and making it look like crap? Catching Rahdo on a bad day could make for one hell of a ding in sales these days.
S.
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Sagrilarus wrote:
Grudunza wrote: Mistfall seemed appealing at first, until I watched some of the Rahdo run through... Seems too convoluted and tedious to me.
You know, that may indeed be the case, but could you imagine publishing your Great American Game, and then having Rahdo boot it on his run through and making it look like crap? Catching Rahdo on a bad day could make for one hell of a ding in sales these days.
S.
True, Sag. Some people are better game explainers/sellers than others, and while I can appreciate that Rahdo can give you some sense of how some games play, I also can't really watch him for long because he just always seems hepped up on espresso or something, and it makes me feel edgy. I think I got enough sense of the game to feel the convoluted nature of it was in the game itself, but as I said, someone could easily make Mage Knight (one of my all-time favorites) seem that way, too, depending how they present things. So I will keep an eye out for another preview... By contrast, Undead Viking is a bit too drawn out and laid back, but a contrast between his take and Rahdo's would probably paint the picture better.
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SebastianBludd wrote: Based on the level of delusion among the backers who are bound and determined to make chicken salad out of chicken shit as long as they get something for their money (Myth, Sedition Wars, etc.), part of me wonders if it will take a high-profile speculation collapse (rather than a failed campaign) to let the air out of the KS bubble.
Don't include Myth... I can't comment on Sedition Wars. I bought Myth at retail, after reading lots of reviews, and am Kickstarting the expansions. It's a unique game with gorgeous minis and (so far) excellent production quality, hampered by the inability of the extremely imaginative designers to communicate verbally. It's one of the only games that I've got working with our playgroup of friends, which includes one RPGer who isn't really a gamer, one gamer who isn't an RPGer, and one guy who only plays coops. There are really no other games that provide an RPG-like narrative experience without having to roleplay.
I'd like these chaps to continue designing and sending me models... I expect at some point before I retire to receive a box with some attractive miniatures and graphic design, and something which is playable after watching lots of videos and arguing on the BGG forums. I'm not expecting a finished retail product - I'm supporting innovative creative work.
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Myth has stood the test of time for my group and we really enjoy it. I'm in on the expansions, love the direction they're going with modules and with the branching heroes.
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- fightcitymayor
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- Cuddly yet angry.
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And yet, these are often the same skinflints who act like having to pay $10 shipping on a game they can buy right now is some terrible unthinkable thing. Better to blow $750 on a bunch of plastic toys you will never use, just because they may not be available to you next year. And god knows they might throw themselves off of the nearest bridge if that happens ("But... but... but... I don't have Gimildor, King of Kuntistan... he was a KS exclusive! I HAVE LOST THE WILL TO LIVE!!!!")
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Though I am so with you on the strange "I'LL PAY 1346 DOLLARS BUT NOT A PENNY MORE FOR SHIPPING" selective money concern thing.
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www.kickstarter.com/projects/fowers/burg...tive-heist-boardgame
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- Space Ghost
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- fastkmeans
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charlest wrote: I thought I was the only guy on here who liked Myth, didn't even want to mention the expansion kickstarter due to everyone bagging on it.
Myth has stood the test of time for my group and we really enjoy it. I'm in on the expansions, love the direction they're going with modules and with the branching heroes.
Are they rebooting the base game with the kickstarter? I would probably be interested. Although, I just went in on Ghostbusters -- which looks great if you're a fan (which I am).
I'm also checking out Edison vs. Tesla -- looks potentially interesting.
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The base game by itself still will have some minor issues such as the Mini-boss spawning monsters which aren't included and Quests which chain into quests that aren't included. Both of those are found in expansions.
The gameplay though is just damn near perfect for me, love the unique card decks for classes and the fully cooperative play where anyone can perform an action at any time. Lots of people were really disappointed with Myth though and some absolutely hated it, so I'm hesitant to recommend it.
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- Space Ghost
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- fastkmeans
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Gameplay-hate centered around the game affording choices to the players similar to being a DM in an RPG. For instance, a tile will say to spawn 1-2 minion groups and a separate chart has say a minion range of 4-6 Skeletons per skeleton spawn. So players choose 1-2 groups to spawn from the different creature types (only 2 of which are in the base game) and then choose how many in that group to spawn.
Forcing players to choose elements such as these, instead of randomly rolling/drawing them really put a lot of people off. My group loved it though as it lets you experience whatever you want and allows seamless integration with all of the different expansion monster types.
They're now adopting a new module system that has preprinted scenarios that tell you how many of what to spawn. So you will be able to play in both modes.
Some people also hate that your cards dictate what you can do so if you don't draw an attack you can't attack this round. I love Earth Reborn so I don't mind tiles/cards dictating my action choices.
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