- Posts: 947
- Thank you received: 878
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Space Cadets: Away Missions has launched on Kickstarter
iguanaDitty wrote: So being a non-painter I am considering the extra $20 to get the painted ones. Anyone have a clue how good "the factory" paint jobs are?
On TOS Frank Jaeger said that they'll be using the same people that painted these for Die Zwerge. They look good for pre-paints and would probably only need a few well-placed washes and touch-ups to really pop.
It should also be noted that $20 gets you an additional painted set to go with the unpainted ones already-included in the box.
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
Please Log in or Create an account to join the conversation.
jay718 wrote:
Sagrilarus wrote:
iguanaDitty wrote: I assume the game comes with a little flask I can sip from as I mutter about how hard everything is to see
$200K stretch goal.
You have to admit, it makes for a cleaner, more unified appearance. Much warmer too.
It really does tie the room together.
I heard that this tile design was considered too, but, it was flushed after game testing [very big grin]:
Please Log in or Create an account to join the conversation.
I have feeling, with all the new stretch goals the 48 hour mark will go well, but this mid-campaign doldrum is more painful than a lot of projects I've followed.
Please Log in or Create an account to join the conversation.
cdennett wrote: Wow, just saw the latest update for this, and Steve is really pulling out all the stops. I wonder if the lack of exclusives is what's holding people back. Or maybe it's that damn Conan game that's costing people $400+ to go all-in.
I have feeling, with all the new stretch goals the 48 hour mark will go well, but this mid-campaign doldrum is more painful than a lot of projects I've followed.
Unfortunately its gone down by $5000 from it's high point.
I think a lot of it is that the value of the kickstarter exclusives isn't evident, or maybe people are just stupid. Additional exclusive scenarios and items really gives you more game than exclusive figures or upgraded components do.
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
I haven't been this excited about a game in a long time, which is a feat of Herculean power. Wow. Totally nailed it, Al.
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
ubarose wrote:
cdennett wrote: Wow, just saw the latest update for this, and Steve is really pulling out all the stops. I wonder if the lack of exclusives is what's holding people back. Or maybe it's that damn Conan game that's costing people $400+ to go all-in.
I have feeling, with all the new stretch goals the 48 hour mark will go well, but this mid-campaign doldrum is more painful than a lot of projects I've followed.
Unfortunately its gone down by $5000 from it's high point.
I think a lot of it is that the value of the kickstarter exclusives isn't evident, or maybe people are just stupid. Additional exclusive scenarios and items really gives you more game than exclusive figures or upgraded components do.
I think Ghostbusters and Conan both took some of your backers. I don't know how to track it, but if you could, I'd bet there'd be a 1:1 correlation if you look at users who backed Al, then quit him, and then backed one of the two.
Please Log in or Create an account to join the conversation.
- ThirstyMan
- Offline
- D10
- Posts: 2781
- Thank you received: 1425
I am so glad I am not in marketing. I could not stand to do the "Oh no I've made a mistake, silly me, I'll have to give it all to you FOR FREE!! and I'll be spanking myself really hard because I'm so stoopid. Probably even lose money for the company. What was I thinking?" kind of BS. I realise that not everyone is the same, but this kind of shit is just demeaning.
I know, does it matter if it sells the game? It would to me. Hence, I am not in marketing.
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Offline
- D20
- Pull the Goalie
- Posts: 8739
- Thank you received: 7353
Scenarios are the real added value here. Hoping for a big finish, hoping people don't pull out.
S
Please Log in or Create an account to join the conversation.
I still have to decide if I'm paying for the painted everything, and hope they don't lose their shirt on offering that. Looks like the contest + ad blitz really isn't driving traffic, so here's hoping the 48-hour push is strong. I just hope new backers don't look at it sense desperation from Stronghold and get wary because of it.
Please Log in or Create an account to join the conversation.
- Posts: 1700
- Thank you received: 786
Please Log in or Create an account to join the conversation.
- Space Ghost
- Offline
- D10
- fastkmeans
- Posts: 3456
- Thank you received: 1304
All in all though, this is a great success and Al and Dan should be proud. It funded at 2.5 times its original goal -- no mean feat; for every one game that is funded about two aren't.
Please Log in or Create an account to join the conversation.
Space Ghost wrote: I think it is primarily exclusive kickstarter minis -- scenarios and cards can be easily proxied.
All in all though, this is a great success and Al and Dan should be proud. It funded at 2.5 times its original goal -- no mean feat; for every one game that is funded about two aren't.
Definitely a lesson about the importance of exclusives. I prefer there not to be exclusives, but the market speaks.
Still, game is going to be made, it's a big game, and it's going to have miniatures because of this up front money. Victory there.
And the game will have long term legs if it's good, kickstarter has nothing to do with it. Think about the way the conversation goes around here. There are games that we've all started to return to from the past five years and some we haven't. The game design quality is going to determine if that's true.
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
To me, it's about value, and I don' t that "exclusive" makes it intrinsically more valuable unless it adds value to the product itself. Scenarios can be made up, and frankly, I've made up far better ones than some of the people who make games. So, free scenarios add some value but not much. The only thing, to me, that adds value and would affect my decision would be something tangible, like upgrading to painted miniatures if they're made available (which I've done several times and will almost always do) primarily because it's a matter of either extending the play experience or saving me time painting, since I have more money than time more often than not.
I see there's a bunch of KS promo cards...are those not considered "Exclusives"? Are they not something that would be considered of higher value?
As an aside, I just checked the thing and I can't really see myself going from 119$ for Rocketeer painted miniatures to 249$ for all of them being painted. It's just too steep, and I can't palate spending 250$ on a board game. For that price I could get Conan, plus all of the expansions. I wish it was cheaper, because me painting them will take FOREVER.
As an aside aside, I have just realized that I have yet to ever receive a KS game. Glamazons will probably never see the light of day, and Cthulhu's Vault has been delayed, although I'm sure it will materialize. Maybe me backing this was a bad idea...I might've cursed it!
Please Log in or Create an account to join the conversation.
Otherwise the mentality is to let the others do the heavy lifting on making the game better then buy it later from a discount retailer cheaper.
Please Log in or Create an account to join the conversation.