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Space Cadets: Away Missions has launched on Kickstarter
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The only negative for me is the campaign which is not a real campaign with development and carryover flags.
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- engineer Al
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As for the campaign, we went back and forth on this many times. In the end we decided we wanted a game where you could play ANY scenario at ANY time with ANY group.
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Maybe someday I will write the behind the scenes story of "A Game Design Widow: what happens when four passionate, talented, stubborn men develop and publish a game together."
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Agree with pretty much all of you points, though I may have backed it because of the Stronghold connection alone. The KickStarter has some issues (confusing shipping and backer levels, many stretch goals obviously being removed content to help drive the KS machine, a much higher price point than I'm used to spending for the amount of content), but I try to support projects by people I like.VonTush wrote:
Mr. White wrote: I'm going to go against the grain here and defend applejack's comment.
Yeah, I feel like were it not for the connections to here people would be singing to old "Bubblegum Machine Models" "KS is going to be the death of the hobby" "$100+ games are going to be the death of the hobby"
I'm blindly backing because of the connections here and because of the trust I put into the people here who have played.
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ubarose wrote: Maybe someday I will write the behind the scenes story of "A Game Design Widow: what happens when four passionate, talented, stubborn men develop and publish a game together."
I would really like to read this.
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engineer Al wrote: I'm just glad that Stephen let us post ads here first so that all my FATie friends could have first crack at the free shipping.
Wow, that's a really nice thing to do.
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- SuperflyPete
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I don't want to wait 6 months for delivery...I WANT IT NOW, DADDEH!
Looks outstanding!!!
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- engineer Al
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boardgamegeek.com/video/61893/space-cade...ions-game-play-video
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Seriously, that was a very nice and informative video. Lots of gameplay details in just 6 minutes.
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- Sagrilarus
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I'll be honest, my dice never roll well enough to get the kind of result in that video, but in theory they could. Showing that long a maneuver gives potential buyers an indication of the level of complexity and capabilities that are available, and how much you can do if things go your way. It's a nice part of the game, because even if things are going very wrong you have a chance to dig yourself out of a jam.
The only thing it didn't show is the ability to preposition another player -- use your overkill (did I see that the term is trademarked in the video?) to move another player out of harm's way or into position to start their turn ahead of where they currently are. That would have been a nice touch considering the game is cooperative. But a minor detail to be sure. That's a great video and your numbers have jumped a bit because of it this afternoon. You may do better than yesterday.
I'll be curious to see what happens with the free shipping runs out. That's when the whiners will come around.
S.
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- ChristopherMD
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