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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

Space Cadets: Away Missions has launched on Kickstarter

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03 Feb 2015 14:17 - 03 Feb 2015 14:18 #196757 by ubarose

engineer Al wrote:


I'm just saying, could you pick out the one important bit of information on this tile that is related to game play, especially if it had a few minis and a token on it?

Hint: It is NOT the arrow with the number on it.
Last edit: 03 Feb 2015 14:18 by ubarose.

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03 Feb 2015 14:23 #196759 by OldHippy
I would guess that it's the vent below the number because it has a bit of a yellow outline so it looks more important. But that's without having read the rules.

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03 Feb 2015 16:57 #196783 by engineer Al

JonJacob wrote: I would guess that it's the vent below the number because it has a bit of a yellow outline so it looks more important. But that's without having read the rules.


Give that man a cee-gar!

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03 Feb 2015 17:18 #196787 by jay718

Sagrilarus wrote:

iguanaDitty wrote: I assume the game comes with a little flask I can sip from as I mutter about how hard everything is to see :p


$200K stretch goal.







You have to admit, it makes for a cleaner, more unified appearance. Much warmer too.


It really does tie the room together.
The following user(s) said Thank You: ubarose, scissors, ChristopherMD, SuperflyPete, engineer Al

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03 Feb 2015 17:46 - 03 Feb 2015 17:55 #196790 by ChristopherMD
How big are the tiles? I found this lovely dollhouse rug on Amazon 2" x 3" I may have to get one for this game now.
Last edit: 03 Feb 2015 17:55 by ChristopherMD.

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03 Feb 2015 20:19 - 03 Feb 2015 20:20 #196798 by SebastianBludd
FWIW, I definitely prefer a more spartan look like you see in 40's/50's sci-fi; I think those alternate tiles look too busy and industrial for the tone the game is trying to evoke. Anyway, I went back to look at the only map tile image on SC:AM's entry on TOS (currently the largest image available), and I think the only element that doesn't quite work is the rivets in the floor panels. Here's a quickly kludged edit I made that shows how the floor panels look without the rivets:



That being said, I'd be fine with what's been shown thus far if that's what's shipped (and the hatches are ace), this is just wishlist thinking on my part.
Last edit: 03 Feb 2015 20:20 by SebastianBludd.
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03 Feb 2015 20:28 #196799 by Sevej
The original tiles would have greatly benefited from some kind of lighting effect.

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04 Feb 2015 10:02 #196819 by Hatchling

Sagrilarus wrote:

iguanaDitty wrote: I assume the game comes with a little flask I can sip from as I mutter about how hard everything is to see :p


$200K stretch goal.







You have to admit, it makes for a cleaner, more unified appearance. Much warmer too.


Tears. streaming down my face. wife looked over my shoulder and now thinks I am clinical.
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04 Feb 2015 12:29 #196837 by Sagrilarus
For the record the throw rug was Mad Dog's idea. I'm just the guy that pasted it in.

S.

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04 Feb 2015 16:21 - 04 Feb 2015 16:22 #196871 by engineer Al
As of today Stronghold has extended the free shipping and added some new pledge levels. TELL EVERYONE YOU KNOW!
Last edit: 04 Feb 2015 16:22 by engineer Al. Reason: i-pad
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04 Feb 2015 17:18 #196876 by Ancient_of_MuMu
Where is the level for backers who would like a few tiles with rugs on them?
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05 Feb 2015 09:27 #196916 by ThirstyMan
Looks like you've lost about 50 backers from the $99 pledge.

Any idea what is happening? Is this normal?

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05 Feb 2015 09:42 #196917 by iguanaDitty
So being a non-painter I am considering the extra $20 to get the painted ones. Anyone have a clue how good "the factory" paint jobs are?

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05 Feb 2015 10:06 #196922 by SuperflyPete
PAINTED ONES?

What? Where's this?

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05 Feb 2015 10:19 #196927 by Gary Sax
New kickstarter tiers. You can change to a higher tier with painted rocketeers. Also, they reduced the tiers, so it's much more likely we'll see rocketeers 5 and 6.

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